Movement Mechanics Update - Operation 2

I’m finding bullet magnetism needs to be reduced, It’s way too high after shotgun update, like if Aim assist were ON (I don’t play game modes with Aim assist enabled); Gnasher shots from a relative medium-short distance are practically gibbing enemies and that’s not good.

TC should find balance on this matter.

I don’t understand why, if TC worked so hard refining Gears 4 shotgun (Competitive-wise), they are stepping back with Gears 5 one, not only with the shotgun but with movement mechanics, like they’re trying to prove the world they’re capable of starting from scratch the series, but that’s not needed. That’s what new IPs are for.

PS: The saddest part is that TC seem more focused on milking players than on keeping them.

Cheers.

2 Likes

I still have tons of shots just going through people. Torque, gnasher you name it. Game still feels like trash. Plus random bouts of input lag and overall laggy feeling.

1 Like

I can’t argue with you about that, and, at leat Gears 4 was more polished, but TC apparently decided to forget all those achievements and start over with 5. There are shots with snipe where you clearly see headshot but nothing happens, or the pellets of the gnasher all spread on the wall making you doubt of your sanity because you clearly saw a body hit registration.

I hope they can manage to get into the right path and start, at least, with gnasher.

We can only hope if I didnt love Gears so much I would have stopped playing already.

1 Like

I’m getting LT 2 shot downed from Gears 4 core ranges since the latest update.

I’m still having the center pellets of the gnasher just disappear in a void while getting corner hit markers.

Starting at TU3 I have entire matches where 90% of my shots will always do 98% damage all game long, these are the matches where you’ll get hit markers from hitting enemy with lancer and it’s a full second before they even react to being hit.

Game wasnt fun to play at launch but it was damned sure 1000% more consistent than it is currently.

My problem is wall sticky-ness its annoying AF getting killed cause you are stuck to a wall.

Kids these days don’t want strategy, just wall bounce around like they’re having a seizure. There is no skill in bouncing, how about you learn to aim and get a headshot or go do emoji s on fort nite.

2 Likes

Ever since the Gnasher update I’m constantly getting 2 shot downed. It doesn’t matter how I move. With one exception to play like a BOT. Not putting any thought into what I’m doing just bot walking and standing still as others trying to bounce and up A like no tomorrow around me. The magnetism is ridiculous and seems to fit this generation well. “I shouldn’t of missed that shot” TC steps in and agrees with you and gives your Gnasher GOD mode with a magnetic spread. Normal spread= . . . . . TC GOD MODE SPREAD=…FuckYouTryHardSweats…

So I will continue bot walking and playing the game how they intended. Two shot downs and gibbing from insane ranges.

I will be there when you least expect me. I will hide be hind every cover in order to one shot you and get the cheapest kills I possibly can. I will throw my flash bang at you and one shot you.

Us bot walkers need to stick together. We have Shepard’s and T-800’s.

I’m going to open a Go Fund Me for TC so they can keep their servers on to ensure that us bot walkers can keep playing for years to come.

This started out as constructive feedback but some how has become a joke like this game has become.

2 Likes

Well, I specifically got the Ultimate Edition to get the T-800 in Versus/Arcade for Gears 5. Not because of Dark Fate, but because I wanted to stroke my ego by being so good at the game AND playing as a literal killing machine.

I mean, R6S involves standing in one spot, ADSing and repeating this process until you get all 5 kills, and that game is still popular. It’s a sad reality that this “peaking” passes for strategy for the modern demographic. No amount of “Get good” can make that go away. Also, when I tried to get the “Tour De Force” achievement in Gears 4, the maps I wanted to be on got less votes, and I got to play in the same maps over and over again.

After today’s update, movement feels terrible.

It feels slow, sticky, and exiting cover is a lot slower than before. Sometimes when exiting it’s actually slower than the standard roadie run .

I’ve stood by this game since day-1 but this latest update is horrible.

PS. The enemy AI in escape is completely nuts now - you’ve made that game mode almost unplayable for melee builds (RIP Lahni and Emile)

There was an update today? I thought it was just a store update.

What? An update today?

not just Escape, in Horde, the CoG Gear has a card which resets ultimate cooldown based on granade kills - now, the only way to get frag kills is to tag the smaller enemies… Can’t really do it, they ALWAYS melee me down after I tag them, and I blow up too… It’s stuuuuuuuuuuuupid… you give me a card for frag kills, then you reduce the damage of frags, you make it so frag tagging a scion or a DR1 doesn’t kill them anymore (or even a full health drone elite, someone told me), and you make them instant melee you down if you DO manage to tag a drone…

Pure BS…

I watched Ryan on stream, he said something like (talking about melee characters), you have to be aware of their damage, and only try to melee them if their health is low enough so your melee will instant kill them! (i.e. bleed doesn’t matter anymore, you either kill them with the melee or they down you )… LIke WTF? How is this FUN to play?

I think they really missed the point of this game is supposed to be FUN to play!

It is not, outside of playing JD with lockers full of Boomshots and/or GLs…

Funny how you say tht ( the movement and bouncing is crack speed ) but tc has said .mulitple times tht gears 5 at launch is thee slowest Gears they have ever had.
And after the last major update , the movement was increased slightly and is still significantly slower than 4.

All you have to donis watchthe developer steams and listen and DO NOT LISTEN TO THE SPAM COMMENTS AND WHT OTHER PEOPLE SAY AND JUST REPEAT WHT THEY SAY. It really isnt tht hard
This game imo is still slow and their next little update they are going to slow a few things down.

And AGAIN. This so called speed Boost was in gears 4 and way faster, so why all of the sudden is it a problem for some of you.
( IVE said this countless tinmes now)
If TC never said anything about it. NOT ONE PERSON WOULD HAVE MENTION THIS. NOT ONE

There’s no “all of the sudden” here. The speed of play has been a problem going back to GOW4. When you hyper-charge movement speed to what GOW4 had and what Gears 5 now has, the networking cannot keep up with player animations, and what happens on your own screen becomes only a loose approximation of what your opponent is actually doing. If you like getting chunked before your opponent is even facing you or getting up-A’d before your opponent hits the cover, GOW4/Current Gears 5 are great for you.

Sorry it was an auto-correct fail, it was meant to say TU4.

Thats weird which mode you play the most?

A post was merged into an existing topic: Operation 3 movement - Feedback thread

The Gnasher and GIB range play really good right now. Now just leave that alone TC. Don’t make it worse!! If they want to make it faster then what ever. It’s good right now TC. Don’t blow it !

When you say good, did it improve over the last couple nights? Because mid range hip is useless you can land 4 great shots and only get 51%. Ok let me say this is the Gnasher working better than it did a beginning of op3? Or is it the same?