Same goes to you 
In Gears 4 I played the new system as I would describe it from the start. People had the green see through guns and I was sour for 2 years everytime I killed someone and their emerald lancer bounced lifelessly onto the canvass knowing, I can pick it up and play a little but only until I die again.
I crafted cards that I got from endless scrap from the millions of packs I bought and then later the exclusive cards including the Black Steel became available for anybody so my hard work even still got trashed later and now I’m barley probably gonna play 4 again as I’m now on 5 where the crowd is at. New maps. New everything.
The lesson:
Don’t worry about cosmetics as they are temporary. Play the game if you love the game. Who cares what skirt Kait is wearing or what chibi hangs from the Dropshot. You can die with the standard loadout and it’s the same. I remember playing Horde with this American Mexican dude who had a similar accent to Oscar and he said “What? You wanna die in style?” Made me laugh and I always remember that.
When you grow up some you won’t care about the cosmetic part but you will care about how you lost round 3 of 3 in KOTH by just 2 points. No neon lancer will help you. Just your own autoaimbot and modded controller with server stress will get you through tough times runs away from police with one handcuff still on
gears 5 has a campaign fortnight and bo4 dont. a campaign they put a big effort into.
I find it quite hilarious that people get so bent out of shape over cosmetics. I take even greater joy in killing an enemy with some fancy cosmetic, because just for a second I say, How did that glowing gun (whatever) help you there Sparky? LOL. These cosmetics also help me identify enemies that I can then focus on the rest of the match if I so choose. So I say PLEASE PLEASE DO STUFF TO STAND OUT So I can take you out in the match. Me I’m picking something generic so you don’t know its me or another teammate.
I don’t think anyone is saying that game development is free. There is no reason why every game needs to come out as a live service game (your option 3) that companies following trends that net the most money. It is also the consumer’s fault for buying into it. It has become such an industry norm to push for live service games so they can monetize every little thing that should have been a natural part of the game. Gears 2 and 3 both had a better plan for the distribution of characters and skins. It was natural just by playing and having fun while retaining a rewards system that gradually unfolded a play went through different levels.
I say the consumers are at fault ultimately, a lot of the times the same people that are complaining about the choices the game developer made are the same people that bought however many credits or card packs and didn’t get what they want. The long-time dedicated fans are just voicing their opinions of concern for an adored game they want to flourish, and I don’t see that happening with this current iteration of Horde.
Splik_Laga21
I played the games because they were fun. I played them for the gameplay but guess what? The previous games still rewarded me and gave me customization. I played Halo 3 for the longest time for just the fun of it, they still rewarded me with cosmetics. Losing out on what the previous games did should not be just handwaved away
Yes you do.
But then you are in a conundrum to whether you save up for the next battle pass, or spend it in the store. With the Apex coins/ V bucks you get, you cant have both.
Plus, you have to grind a lot to get to that point. It took me around 80 hours of game time in 7/8 weeks to get to level 100 in the battle pass in Apex season 2. You don’t get the coins unless you grind for it. Not everyone will complete it, which is where they draw people into buying multiple passes, and why they have additional 25 tiers on top at the beginning.
Yes, that is similar time to the Gears 5 Tour of Duty, but that doesn’t lock people out of content with a paywall.
I’d argue the system in Fortnite and Apex are more exploiting than this. If you like the content, you grind, with the only paywall being the game itself. If you don’t like it, then you either play the game your way, or don’t play it at all.
There’s literally no industry on earth that doesn’t “follow trends that net the most money.” There’s also not a single individual on this board who doesn’t do things that net them the most money in their personal lives. When you have something to sell on eBay, you list it at the maximum value you think you can get for the item. When you’re negotiating salary with a new employer, you attempt to get the highest wage you think you can reasonably obtain. These actions don’t make one a bad person. They’re human nature.
That said, why do people expect game developers not to do things that net them the most money they can make from a game? Many people value in-game cosmetics enough to pay money for them. Of course game developers are going have them for sale.
Gears is obscene when it comes to monetarization.
It was in Gears 4, we hated it, and its like somebody at TC said “hold my beer” and they made it worst.
25$ for a Kait skin + weapon pack , basically a character already existing in the game, so no new lines or whatever… 25$ … when the game cost 80$
18$ or so for the chrome skins…
Simple emotes and weapon skins in the 5$ range…
And basically when it comes to iron the few you earn from tour of duty you pretty much need to reinvest it in tour of duty if you wanna make it to general. And you really earn just a “little”
There may not be lootboxes alright, but the monetarization feel even worst than GOW4 and i felt it was obscene in GOW4
TC is stroking their ego with their “WE REMOVED LOOTBOXES!!!” stance when more than likely they never intended to but did so to avoid the evolving drama in law. So now we get ridiculous grind and upfront skins at ridiculous prices.
Just trying to get a campaign variation of Kait is such a chore that I would rather have 4’s lootbox credit system. At least then I’d have cosmetics that I either wanted, found interesting or could scrap towards progress elsewhere in a reasonable amount of time.
I think I speak for many of us gamers when I say the thing that really grinds my gears is the fact that somewhere in these monetization systems there is always a sly lil bottomless pit where a whale can dive down deep with their endless money supply.
This is ofc the rerolling of challenge cards for iron, in a time based rewards system.
It’s psychological warfare, make no mistake.
It’s abusive and predatory to include a system that preys on people’s desperation.
99.99% of us won’t reroll those cards a million times in the last week before season change an TOD resets and you now can’t get that rank, EVER. So best spend you lil mug mwhahahaaa (boardroom execs)
THATS the problem. Seeing something somewhere that is catorically designed to manipulate the mentally weak desperate 0.01%
Most of you will brush it off as a ‘You don’t have to take part’ system and thats quite frankly not your opinion but an opinion heavily pushed by the industry.
That .01% are VERY often people with serious mental issues and medical problems.
And I’m sorry, but it’s just not ok to sit round a boardroom table and set your sights on abusing these people, that happened, make no mistake
These companies have been employing psychologists to manipulate these systems - fact
Add your content
Add your extra content
Add your prices
The market will decide
But add an abusive money pit and you will appear like total scum, cuz ya are
reading your post put it my mind, 60$ is the entrance fee to the park, the rides are free, sure but to sit in front its 25$ and to play any of the carnival games cost 20$ per try.
No it isn’t, and I’m comfortable just stating that flatly. Some of the prices on the store are ridiculous, but the game’s overall actual amount of monetization is pretty mild, relative to other high-profile examples in the industry,
If something on the store is overpriced (like the $7 flags), then just… don’t buy it? Between the supply crates and Tour of Duty, there’s plenty of other cosmetic junk for you to work towards that have nothing to do with monetisation.
Frankly, if they got rid of the Iron cost to re-roll Tour objectives, and cut the price of everything in the store in half, I’d be 100% fine with it. As it stands, I think the Iron re-roll cost is a little gross, and if something in the store is overpriced, I simply ignore it.
I play the game to play the game, and all of the gameplay-related stuff is coming to me for free. I don’t play for the breadcrumb trail of visual gimmicks that seem to be the only incentive anyone cares about these days.