I don’t know how TC come to these decisions,
But gaming in general has been going towards:
Bigger, Open World, Dynamic Maps.
This isn’t about “Gears is different” - “it wouldn’t work with Gears”
Because at the end of the day, it’s a game, you CAN develop it to work, have creative ideas & be successful.
It’s no secret that Gears has been really stale the last few years, because it’s essentially still playing the same:
Small Selection (feels so repetitive & boring),
Static Maps (almost all).
The fact that MP doesn’t carry ALL previous weapons also doesn’t help with variety.
Now this isn’t asking for a Gears BR in this thread, that’s where I feel the game series can appeal to the masses but the main point is:
-KOTH is a fan favourite because as a mode, it’s tried & tested.
-5v5 should be the bare minimum standard, in fact, we should be looking at potentially a new map + 4v4v4 or 6v6 or even 5v5v5.
-Maybe in those modes, out of the 5v5v5 - 1 player per team has to que to spawn after a team mates death?
Just something different…
Control doesn’t work because:
It takes away the fun aspect of CAPTURING a hill,
It takes away the need to set up around a hill and someone having to risk going in to break,
It takes away the 2-rounds and some of the BEST games I’ve had are the 3-round ones.
It just feels very devoid of fun/atmosphere because you just be in the general area of this huge hill…
This in combination with the 4v4,
Pointless caps / breaks (because it’s just walk in/out) has really taken away from MP.
TC are taking backwards steps here,
Scaling back players in games,
And modes that just don’t / can’t replace old ones …,