Mini Map seen in Gears 5 multiplayer

Teady shall never take my Clown Crown!!! Even though he totally out-played me in a private today…

1 Like

a mini-map will add no advantage for people familiar with the maps anyway. lets not try and make this an outrage like the Omen thread.

6 Likes

LOL, considering you still use a “spot” button to spot people, yeah, I’m pretty sure it’s gonna only show spotted enemies. Come on guys. I am also a Gears 1 player from 2006, and remember how it was, but I actually like the idea of the map to more easily identify things and keep track of my team, and spotted enemies. Tac Com is great, I don’t have an issue with a mini map though.

I honestly feel that people are over-exaggerating with every little change, My issue with the health bars isn’t just that they exist, it’s their generic bar look. Most these things seem to be able to be toggled off, but ofcourse you can get an edge with them on.

Like srylain the 2nd said, the overhead map already does this, it’s just annoying to switch to it, but people can already take advantage of it, so it’s just making that map more accessible really. So, it’s actually better to have it, so not just a few take advantage of it like in GOW4, but everyone can use what already existed anyhow. People are exaggerating is all that’s happening on this topic.

I’m not gonna judge it too harshly yet, but in general, I’m not a fan of adding HUD. I’ll give it a chance, but idk if I’ll like it either.

4 Likes

I’m well.aware of every feature in Gears 4 including the overhead map and that feature never directly took away from the Gears knowledge and practice players put into the game because you can’t play effectively while the overhead map is on screen.

I don’t understand how some of you don’t seem to realize the mini map will make Gears so much more easier and if you do realize this then im assuming you’re completely on board with making Gears versus a walk in the park?

@mike_yaworski I doubt you will like it Mike as a competitive Gears player I don’t think you like the idea of making Gears easier at all

It is going to make it easier.

Nothing wrong with giving us more tools at our disposal since both teams could use them?

If you really wanted the hard experience, toggling mini-map off is always an option.

But it probably would have minimal impact in gameplay. Winning Versus is more to do with other factors.

If one team had mini-maps and the other team had no mini-map but co-ordinated stacked team. Which team do you think is gonna win? I would bet on the more co-ordinated one in stack. Mini-map isn’t automatic win.

2 Likes

I think I don’t have issue with it mainly because the way it makes the game “easier” is in a good way. It’s like you’re fighting against improvements. It’s stupid imo to be against an upgrade like this, and you can’t really speak on people being able to play effectively or not with the old way, the point is people could still do it, meaning some would use it and get the advantage. This allows everyone to be able to see the map effectively. It’s for the best imo.

1 Like

My main issue is that they’re speaking of “modernising” the game, but 343 did the same thing with Halo (which I LOVE) and they gave us fans a game that the majority of old hats hated (so much so that they’re spiritually rebooting it). I feel like they’re going the same way here.

I’m all for modernising a game, but if you’re going to do it, do it right. Prime example is God of War. They very much modernized the franchise, but kept the same feel of the beloved old games. Combat was difficult, but rewarding if done right. Boss battles we’re still epic with a grand scale feel. Truthfully, when I saw The Warden in Escape, I was disappointed with what I saw. I was hoping the Warden would be a return to the old games, where you have to do literally everything to survive. Examples being Beserker encounters, the fish boss in Gears 2, taking down a literal city sinking Earth worm. But, the Warden seems no different than another Scion.

I’m definitely going to play the game, there hasn’t been a Gears game that I haven’t played day 1, I just have reservations for what’s to come. Mini Map isn’t a big deal, but, as many have said, it’s adding to list of things that many long time fans aren’t keen on.

2 Likes

I can speak on it because the overhead map being on screen prevents you from being able to press several buttons again you can not effectively play Gears 4 while looking at the overhead map at the same time which prevents players from using it as a crutch to boost their lack awareness

Even players that lack visual awareness are unlikely to even use overhead map feature. I didn’t even find out about it straight away. Does the game ever tell you to look at your overhead map is you’re confused? Pretty much nearly everyone doesn’t use it. Don’t know why anyone would be crazy enough to take a moment to look at overhead map. It’s unnecessary feature. It’s better off improvising it.

Tac-com is always better than overhead map. But tac-com won’t show you venom from Escape. This is where mini-map helps. You keep running, on the move, outrunning venom. Instead of taking a moment to stand still and look at overhead map, while venom is about to consume your character at 2x times speed.

Only time I can say that I’ve used it is for seeing which weapons were on the map, when going for the weapon specific achievements. I think in Guardian the Leader can always see the positions of every player (except for the other Leader), but that’s to give them more of a commander-type role.

Yeah, that’s the only reason how overhead map is helpful. Looking at locations name. For instance, on Blood Drive, the spawns are called Morgue and Diner. It helps tell players where they are or have to be. And weapon locations, if you choose not to look through tac-com.

What if the minimap was only visible in tac-com?

Im a coop player and dont play vs, and I dont wanna see a minimap in my coop modes either.

It’s not tac-com-only feature. It is visible all time.

If you don’t want to see the mini-map, you can toggle it off in pause > options.

1 Like

Are you sure? I only see the option to turn off the minimap rotation.

And I understand that the minimap is visible all the time. I was hoping to tuck it away in tac-com because thats sort of where you should be going if you need more information.

Ideally tho, i wish visual and audio cues were improved to increase player awareness instead of a minimap.

1 Like

“Multiplayer HUD” could include mini-map. If you turn off HUD, the current weapon, reticule crosshair, bullets and kill feed is removed from Gears 4 at least. I would guess it may apply to turning off mini-map too.

I like having my ui clean…but not that clean xD

2 Likes

It’s probably impossible to customise our own HUD from that thread. It just tells you whether you want to switch “Multiplayer HUD” as either “On” or “Off”. If you wanted to keep current weapon, bullets, kill feed and reticule crosshair but no mini-map. It might actually be impossible. I’m not sure if customising HUD is more flexible on PC though. This was for on Xbox console.

Honestly, why do people care so much if it “makes the game easier”. The truth is, that’s kind of what Gears needs right now, a game that is welcoming enough to the new players that they stick around and keep online servers full.

I know, I know… Gears 1 back in the day was the least welcoming game many of us have ever played. We had to work, and practice, die and spectate, and think about our mistakes. There were no training wheels, and that’s what made me good at Gears.

However, back then, there were barely any other games worth spending your time on. So that’s many of us kept with it, and eventually fell in love. However, if new players feel like they can’t compete in Gears they are just going to abandon it and never come back, “see ya Gears, I’m off to Boarderlands 3”.

Look I too, have fond memories of the pride I felt at getting better at Gears through getting my teeth kicked in, but that was almost 14 years ago, my veteran experience means nothing anymore. What does matter however, is the future of this series, and attracting new fans is crucial.

6 Likes

Okay so i feel the community is pretty split on this idea of having a mini map. To me it seems like its to help cater new players and scrubs to be more situationly aware, im personally not a fan.

I think enemies should be highlighted ONLY when they are tagged… the problem with tagging people is when someone is tagged and is sneaking up behind someone theres no way of your teamate seeing the enemy. With the mini map it will show that tag on the map.

This makes tagging peopke very useful in the game… however maybe that will be bad considering everyone will be tagging everyone all the time so it will esentually just show the enemy team? Maybe they will have a cool down for tagging enemy players…

Or the mini map can be just used to see the whole map and weapon locations instead of seeing the enemy.

I might just end up turning it off it it doesnt really add any benifit to anything but if it does show enemies im gonna have to use it because turning it off would be a disadvantage.

what are your thoughts on the mini map and how do you think it works?

2 Likes