Your matchmaking is so horrible that in quick play players get stuck in infinite loading times when joining session. The whole point of quick play is to quickly join the game and play. We are not supposed to join session with our thumb in our bum waiting. We have to wait 5 minutes plus spectating at the opposite team fighting the wind because our players can’t load. This is forcing players to quit and dissolve lobbies.
I am sure your garbage servers don’t appreciate having to spin up more lobbies then needed.
Also, your algorithm for matchmaking is borderline brain dead. If 6 people are in a lobby and they are all solo players. Why do you put 4 people on 1 team and 2 on the other? Why can’t you do simple math and divide the players in half. Ever thought of 3v3 in this scenario?
How are you proud to be developers? You literally are terrible at programming! You still can’t vote maps sometimes in ranked matchmaking without players doing your stupid little workarounds. How come you rarely ever see common sense issues like these occur in other AAA multiplayer games but yet they only seem to plague gears?