So… what type of maps do you guys enjoy? What I mean by this is, do you enjoy pristine locations? Big maps, lots of cover? Unique and out of the ordinary? (Icebound).
Personally… I gravitate towards cover based and smaller maps, locations are a big deal to me as well. I love locations that also have a big history surrounding it, it adds to the location and I always appreciate seeing maps that have details about what happened there.
For both PvP and PvE, I prefer maps that just have a thousand options for cover and not alot of options for Lancer angles. Maps like Bunker are just so bad because they are so open and promote lancer gunplay over everything else which, to me, is extemely boring. Small maps, not ones like Sandbar and Aftermath. These things don’t make up my favorite maps though.
Gears 1 (favorite of all time map) : Old Bones
Gears 2 : Allfathers Garden
Gears 3 : Artillery
Judgment : Streets
Gears 4 : Diner
Gears 5 : Ritual
So the only GoW maps I actually like — Jacinto, War Machine, Hotel, Haven, Rig, Grindyard, Lift(Gow4 only), Avalanche, Checkout, Drydock & Old Bones.
The only real link these maps have is that there isn’t some tiny area where 3-4 players from each team are forced to have a smoke/stun fight with each other.
This also shows what I think of TCs ability to design a proper map — these people can’t help themselves, it’s pathology. Basically every map has to have this tiny area where people can have RNG fights with each other. It’s not an accident, it’s not incompetence, it’s intentional and I hate it.
Asylum, Rail line, River
River is about its darkness and a good balance between line of sights and covering.
Rail line is the shape and ability to play both in cover and traveling.
River I don’t know why but I like the overall design