I have problems with the classification system, when I win it does not raise me and if I lose I get too low and I am not advancing in my statistics since it represents a huge problem for the multiplayer in my case please help
the ranking system is a bad one but it works as TC intended. Your rank means pretty much nothing, it’s the ‘hidden’ skill rating that goes up and down based on your wins/losses. If you have a high skill rating and lose against higher ranked players that have lower skill rating than you you might lose your rank.
It’s a weird system and to go up in rank you have to improve your skill rating by performing better than the game expected from you
What’s wrong with the ■■■■■■ ranked? I won 20 games in a row and my percentage doesn’t move. I finally lose and it drops 40%… HUH???
This is kind of off-topic but it has to do with match-making. How do they screw it up so bad in the special events? 7 players in a lobby? Let’s make it 5 vs 2. 5 players? 4 vs 1. Seems like having somewhat balanced lobbies shouldn’t be so difficult but here we are.
If it’s dropping that much, it just means you did poorly or not as expected in those wins - as in your contribution wasn’t good enough for you to hold that much %.
So when you do lose, you lose a big chunk.
TC have explained how this works several times, if you win, but do bad, you don’t see the percentage decrease immediately because you did win the match and TC chose not to visualise this to people - however your hidden Skill Rating will go down.
So if you keep doing bad but manage to win matches, this negative performance drop keeps lowering your Skill Rating.
When you eventually lose a match, it hits you hard as it’s now going to trigger the visual impact.
Hence your -40%.
So, you need to be playing better, in effect.
I’ve never seen a classification system that is so incompressible
and unfair, yet I made some games in ranked
Why is it unfair?
The one that slays the most will get to the top, naturally.
If this is actually how it works then it’s the dumbest and most obtuse ranking system i’ve ever seen in life and no wonder it drove away everyone that quit this game. Who had the bright idea that winning but not in the way the game “expects” you to win should be penalize you? You won but YOU DIDN’T WIN HARD ENOUGH AND STOMP ON THOSE SCRUBS so we’re gonna lower your internal MMR anyway. Yes every game has a hidden MMR along with a public rank symbol but jesus christ they aren’t thick headed enough to make the internal take away from what the player sees. That’s just asking to piss people off and make them not want to play. It also fosters terrible attitudes like yours in this community where its all about kills and looking good over the enemy and even your fellow teammates and not the thrill of just playing and having fun while also winning. You defending this crappy system for a dead game is sad.
I understand that it is a trainee who made the classification system but have validated something as absurd, it’s never seen for me. You said that the one who kills the most reaches the top, it’s wrong we could be MVP several game in the end in the end we won nothing we had the chance to not lose a point, because on 40 games 35 wins and 5 loses in the end the system retains just the 5 defeats. I honestly think you do not even know exactly how the system works.
The mob despises you @III_EnVii_III.
Goodness, I always find it hilarious when people act like that towards a D5 lol
On the league of legend the pros and the challengers are complain on the game so what you say does not make sense. You can be d5, pro, see even god. You can find that a system does not work properly .
It’s not all that difficult to figure out, considering that TC has made if pretty clear. Now to be fair, Octus has admitted that it is not user friendly, but it is a good representation of where you are at, skill-wise. In fact, more often then not, your rank is lower then your skill rating.
For example, I usually plateau at around Onyx 1. My wins/losses and kills are all pretty equivalent. So even if I win a match as MVP, I could loose as the bottom player in the next. And the cycle repeats itself as long as I am still an Onyx skilled player.
If you consistently beat the odds as one of the top players, your rank will move up.
Because it’s a skill based system and not a progression based system.
So imagine 4 players do all the work and 1 player doesn’t do much, if at all.
Let’s say that means the 4 players are the best in the world and 1 player is just a average Gold / Onyx.
Now, does that 5th player deserve the same rank as the 4 players doing all the work?
No of course not, it would be false to give the 5th a similar rank because without the 4 players, he can’t play the same / win matches.
So the system looks at individual performance and if that person is getting hardly any kills and always coming at the bottom of the team, again, they won’t be gaining % because of the 4 people above them doing all the work and getting the win.
This is just one example.
You need performances with wins to go up.
I don’t really get what your saying, it isn’t very clear.
But what I think you are saying is someone has won 35 games and 5 loses and either goes down or doesn’t go up in Rank?
Something along those lines?
Here again you are CONFUSED about how the game works.
You could play 100 games and not go up.
Because it’s a SKILL based system.
If you are playing as expected in those 35 games that you won, or if you weren’t the one contributing to the win overall, then of course you won’t go up.
And if you see drops from a loss after a few wins in row, then quite frankly, you didn’t really contribute enough to warrant keeping that % - it’s basically looking at OTHER PLAYERS and evaluating how a person in that rank plays, you have to outplay them to move into that rank.
People don’t understand that the Diamond rank everyone wants is far different from the other rank. You can’t jusy “win” yourself there. You have to prove to have the SKILL to get there.
Aha, it’s a complex system that is easy to understand once you get your head around it and know exactly how it gives out percentage.
A lot of people just can’t accept not going up when they beat lower ranks, get carried by other players or simply believe they should be getting progression by playing.
The system is the same for everyone - it doesn’t pick and choose to get “stuck” for some and not for others.
And yet, the same questions keep getting asked and people say TC game up with a bad system.
Now, I’m not saying it’s perfect but you can definitely understand how it works.
TC has been extremely clear in the written article they made on the ranking system and also in the various videos. Ryan Cleven did a good job of describing how it works and how it moves people.
The hardest thing to do is to break into Diamond. There has to be a CLEAR skill difference between Onyx 3 90% to Diamond 1. In the past it’s even kept me on 99.98% Onyx 3 until I proved I should be going up and did so for 2-3 matches.
TC have said it’s winning rounds and not winning matches alone.
Going 2-0 and getting the most kills plus a few more is easily the best way to rank up.
In 2v2 - I pretty much needed flawless 7-0 wins to get anything at all.
People either don’t want to accept it as it’s harder for some to get to the top and easier for others.
Playing Ranked TDM recently has opened my eyes to a fundamental problem with Gears of War 4 multiplayer. Matchmaking in Ranked needs a COMPLETE overhaul for Gears 5. I’m sure any other work needed to fix this in the current game is probably out of the question, but I want to take some time to explain this in the HOPE that public matchmaking will MAYBE be fixed by the next game.
Ranked multiplayer, tiers, “skill level,” and your current rank standing are all based on numbers. The explanation has been said a million times: play well against people at higher ranks, wins games, MVP, consistently finish with a positive K/D and so on. All of that is numbers. Those numbers determine how fast you rank up in tiers from Bronze to Diamond.
But numbers are just that…numbers. Numbers might create a history of the stats of each player, but it DOESN’T give a very clear picture of PLAYSTYLE. What if I told you that people in Ranked have found ways to game the system? What if the numbers aren’t actually very accurate at all. Yes, numbers can predict which team will win or lose when creating a Ranked match, but numbers currently CAN’T determine the competency of a player’s skill as a TEAM player.
Here’s an example:
In this game, the guy on my team with the highest K/D went 19-2. Sounds impressive, right? I’m sure the ranking system thinks so. However, what the ranking system probably ISN’T going to factor in is exactly HOW he got all those kills. My fellow teammate spent both of the two rounds of this match camping our spawn side. Not Lancering and spotting enemies pushing the middle of the map. Not preventing enemies from grabbing Torque Bow and Longshot the multiple times they did. No…he sat on our side of the map and camped for kills. He literally spent two rounds of a game hiding at the top of the map.
Whenever enemies pushed the outside stairs, he ran at them with his Gnasher from behind. Teammates getting shot in the hallway? Okay, just wait for them to die and clean up the kills for a higher K/D. Or maybe run into a teammate’s 1v1 and kill the distracted enemy. I knew something was up when I noticed that an enemy had time to grab the grenades on our spawn side and kill the two Bronze players on our team before my teammate swooped in for the kill (all of this without spots from anyone).
My friend and I (Painedlocket1) were on the enemy side of the map trying to hold their hallway and we saw our respawns dwindle from 5 to 0. The last guy on the enemy team quit near end of the match after he could no longer respawn; his K/D was 3-5. Before we lost all the respawns, my friend spawned in and noticed the top guy on our team spinning in circles and shooting the ground, waiting for the match to end. I had noticed him sitting in cover at the top side earlier in the match, but didn’t pay it any mind.
He basically had his nice K/D and didn’t want to mess it up by either pushing the enemy team or giving away his (obvious) spot to enemies. So my friend and I eventually won the battle on the enemy side and the match was over.
Games like this are starting to become the norm in my experience. In retrospect, they’ve BEEN the norm and I’ve just not been fully aware of the how and why of things. And it’s not my intention to pick on this guy or single him or anyone else out. I’m using this as an example to show how BROKEN the ranks and matchmaking are.
There are players in most of the matches that I join that are scared to play. They are players between Gold 2 and up to Onyx 3 that are SCARED TO PLAY A MULTIPLAYER TEAM GAME! These are people that will sit in cover and watch you get double teamed instead of Lancering and spotting the enemies trying to kill you.
In this game, the top guy pushed with me and my friend to Dropshot at the beginning of the match but then sat in cover, let my friend get killed and watched a guy I didn’t see shoot me from behind…just so he could get the enemy kill and the Dropshot for himself. Lovely!
Throughout this match, my teammates were pushing 1v2s and 1v3s carelessly, no one was spotting enemies and players were constantly running into gunfire Gnasher-first, instead of spotting and using cover fire for other teammates. I was genuinely shocked when the scoreboard came up and I saw three Onyx icons next to their names.
I realized they spent most of the match either sitting in cover waiting to shotgun someone or fighting each other for kills. One of them even took one of my kills in a 1v1. If you look at the score, you’ll probably see that my team almost lost that match. Kills were more important than coordination, I guess.
The “game” of the system I mentioned earlier regarding ranking up is when players enter a match and either camp in spawn for the entire game, or hang back and let teammates die without trying to help. If they do the former, enemies are guaranteed to push the spawn side and they can get enough kills to trick the system into thinking that they played well. Maintaining a positive K/D and minimal deaths helps, and they can just find a middle area somewhere if the spawns swap too often.
In the latter situation, teammates might rush someone for a power weapon that they either don’t intend to use or use JUST infrequently enough to not be spotted or rushed by enemies. In my experience, this is why teammates will sit in cover and either not spot/shoot or flank to protect you.
Players will protect their K/Ds before they protect their teammates. I’ve had teammates leave me high and dry in a 2v2 that became a 1v2 if they think opponents are too skilled to kill. And the aftermath issue for me now that I’m realizing: players have gamed the system to rank up for so long that they are now CLEARLY playing matches that are above their skill level.
TC’s system is weighing their overall “performance” for games played, but if they’ve camped for most games and basically either stolen other players’ kills or primarily played the game shotgun-only, by the time these players reach Gold 2/3 and Onyx, they become liabilities to people like me. They can’t spot enemies, can’t rotate positions, can’t Lancer for cover fire, cross fire in general or push with teammates in a multi person situation. Not even factoring in wall bouncing, they can’t play at the skill level the game has gift-wrapped to them from all the K/D number crunches they’ve previously done.
And, inevitably, when my team loses (on top of a questionable prediction system, high ping players and mismatched ranking), they don’t lose rank percentage, I DO! If this is what “working at intended” looks like, Gears 5 will be in serious trouble.
Now, if your reply to all this is “just get your own team,” that’s not a solution. The matchmaking is being manipulated and players are constantly getting into matches that they have no business playing. When the phrase “our system is working as intended” gets repeated over and over, that should mean that the system is actively finding players for my team that want to PLAY a game and not hide in one.
I keep getting put into games where players are using teammates as cannon fodder to pad their stats, and that is a SERIOUS problem. When I’m playing a game in a 2v5 situation with no respawns and the last guy on the team (a Gold 3) is hiding in a corner to avoid dying…instead of playing aggressively to stay alive alongside me, he is playing above his skill level. When an Onyx 2 sits in cover during an initial 3v3 fight to wait for any clean-up kills, instead of helping his teammates before they die, he is not benefiting the team. And when I solo queue and my four teammates are all hiding in spawn against an Onyx 5-stack for an entire match, this “working as intended” system basically punishes me for trying to prevent the enemy team from getting complete map control with all power weapons.
All three of these examples and countless other situations are the product of a rank system and matchmaking that encourage Scaredy-Cat playstyles. These are the players this system thinks that I’m of “similar skill” to game after game after game. It’s honestly insulting. Whatever math that system is doing isn’t exactly adding up. What if the system for Gears 5 heavily weighed your “activity” in each match regarding map placement and interactivity with other players? This could be factored in (somewhat) for rank increases but mostly for matchmaking purposes.
Are you a player that hides in the initial spawn and weapon respawns? You get matched up with people who play the same way but matched against people who will demolish you if you can’t switch up that playstyle. Everything in the game is already tracked on a server with War Journal, so things like average number of enemy spots or assists with Lancer or other weapons per match could be factored in with matchmaking. Make it a setting in the menu similar to Halo 5 for matchmaking preferences. Connection strength, tighter ping allowance (MUCH tighter), skill rating (telling the server to only specifically look for certain ranks you manually choose) and playstyle would all be a big improvement.
@TC_Octus Since I’m assuming this matchmaking dilemma won’t be fixed in Gears of War 4, how do I tackle games with players who try their best to get MVP while being an unhelpful team player in the process?
TC have responded to what you suggest as players who clean up as having the higher ranks as compared to support players who will stay in lower ranks.
The point is, it’s the person getting those kills and cleaning up that takes the top spot simply because of this.
Playing Support is easier to do, assisting and sitting back is easier than going in and risking the death to get the kills.
I don’t like TDM myself due to the very campy nature - people like to sit way to much.
King is harder to do this and people are more inclined to be aggressive.
However - you already dismissed the solution - or the previous solution depending on your rank and skill - is to stack up with people.
Randoms will always care about number 1 - themselves.
When I play in a team, we all play forever each other. We don’t get mad about kills - it’s about the win. I will assist anyone and start shooting anyone on sight and give away my downs no problem if that’s what needs to be done and visa versa with my friends.
Randoms will freely take kills, not provide support, no comms for calls out and there will be no real strategy or tactic.
TDM is especially bad and the amount of matches I’ve lost because someone keeps going 2-10 or something similar.
What you described seems to be the most extreme versions of this and I’ve personally not experienced it that and in MP.
The way to really cheat the system is either when players have an aimbotter on their team with 30+ downs in TDM and the other team just clean up the kills or when people make Smurf accounts, join their friends and help them boost up in Rank really fast.
The system isn’t perfect as above however, on the whole, is does find the best and accurately rank them I feel though.
My one issue with stacking is that I wanted to try solo to be able to rank up faster…or more “accurately.” I can deal with randoms being on the more selfish side of playing but the selfishness is mostly just bad, sloppy gameplay. More than half the time, players I get matched up with play like they are CLEARLY above their ability level. Missing 3 shots in a Gnasher 1v1, suiciding with a Boomshot, dying from their own planted grenade…the incompetence is rampant. And these are mostly playing north of Gold 3. I’m at Silver 3 in TDM and the behavior above has been players at Onyx 1 and 2.
The player in question, in the TDM game on Blood Drive…I’m not trying to put him on blast publically, but look up his profile on the Xbox website and check a few of his Gears 4 clips from a few weeks ago. He played one match on Raven Down where he didn’t spot any enemies and even managed to get THREE of his teammates killed. This guy was Onyx 1 at the time of the match I played with him two weeks ago, so he’s probably Onyx 2 now. Do YOU think he should be at Onyx 1/2 with that kind of gameplay? He doesn’t ever use a Lancer, doesn’t ever spot enemies and uses his teammates for stats on the scoreboard. That’s not only selfish…that’s just sloppy.
There’s no conceivable reason why he should be anywhere above Silver, but the stats look good enough, so the system rewards his…playstyle. There have been quite a few games I’ve played where people hang back. Almost none of the kills requires them to push in. It’s literally the opposite of what it’s supposed to be., the opposite of what you said. These players are rewarded for hiding. If the K/D is positive and they’re at the top of the list, the system doesn’t care.
I recently got into ranking up on Arms Race and I see it from time to time. You have the player that gets as many kills as possible early on, without pushing or flanking and then hanging back/ hiding from a flank or avoiding close combat on Overkill/Gnasher/Enforcer/Boltok. As long as they get enough kills with the other weapons, and hide on the CQC ones, they get MVP. And yes, I’ve run into more than a few “Bronze 3’” and Silver smurf accounts on TDM in the past that just happen get 15+ kills in a game and second place on the scoreboard so the Onyx 3 in the group can get MVP.
I haven’t bothered with LFG in a while. The last few times I tried looking for Horde games, I got some…pretty terrible candidates each time. People who were trying to play on Insane that probably needed more practice on Casual. I see so many “Onyx 3 or Diamond” posts, I never bothered. Plus, don’t most people on here look down on Arms Race? I gave up on TDM this season, so Arms Race is probably all I’ll play with maybe a little KOTH and Dodgeball later on.
I also worry that the messed up rank system may work against me in a stack, thinking that I’m being carried if players are too high. It’s the reason people make smurf accounts in the first place. Ha ha. I may be forced to look into. I finished an Arms Race game against a stack an hour ago and it was pretty terrible. Fights never feel balanced because a friendly game of aim and wits turns into a wannabe Esports scrim. Three people will run around only focused on me instead of organic fights between players on both sides. 1v1, 2v2, 3v3 or whatever.
I have been winning many games in the list of core games in matches and my percentage of rank does not rise, I hope and they fix that detail
People hide all the time in TDM.
It’s why I dislike the mode - too many stalemates. No one wants to push. You need coordination to push.
I’m not surprised at what you state, it’s typical TDM.
Arms Race is like Dodgeball and Guardian, those modes died so fast in my region that I never really got to play them on Ranked but I still couldn’t play them at a high level, not my thing really.
But you should definitely try and find the better players that cooperate and use a mic. It’s a good way to stack up and how I usually find new players to play alongside.
The thing people like you miss is that just because you “understand” the system and it makes sense within its own warped logic doesn’t mean the system is good . The proof is in how dead this game is. The fact that there is such an amount of confusion about a ranked that i’ve never seen in any other multiplayer game is a problem and the fault of the devs.
The whole thing is asinine. It doesn’t take into account play style, game flow, lag, quitters, or team makeup. Ranked should not be constant unfun sweats where at the end I just want it finished because the expects you to constantly play that way like a robot.
I’m not “not getting better” just because I don’t have the most kills. How do you know how they got this kills? My callouts? Tags? My lancer? My down? Positioning? No ranked system is flawless but there are countless others that have done it better than what we’ve been saddled with in Gears 4. It actively makes me not want to play the game period the more I think about how it works internally. This is without talking about having to fight laggy people and terrible server performance match in, match out.