There is a bleed damage miscalculation bug (that’ll never be fixed) with the Infiltrator where sometimes if you have shots that don’t have 100% pellet hit rate, you will get super weak bleed. It happens pretty often. So that’s probably what this is.
Also any additional base damage you would do from perks or skill cards would not increase the bleed damage. As that number is based off of the base damage of the Gnasher shots before any increases from cards or perks.
The Bleed is too low in general as OP proved. and there’s this Bug that you just mentioned, and some others.
Nothing new to me. But thank god they fixed the passive working for multiple shot’s sarcasm
False.
Bloodresonance does,Shotgun Perk does, Gnasher Card does active reload does.
The most interesting part about Bloodresonance is it increases the Bleed of the first Shot not the +160% Shot i guess that might be intended for better Balance. 210% Shotgun Damage would mean over 9000 Bleeding Damage.
I was gonna comment something about Demos, but considering how they behave and are treated, I’m inclined to agree. That kind of power shouldn’t be in the hands of most people.
(No, I’m not getting philosophical about the effects of power on the human mind.)
It would be a dark day if Blademaster privilege became a thing.in all fairness though, the melee classes take the most skill and awareness so, naturally, it won’t ever get to that point lol
Actually yeah you may be right. I remember testing the numbers but I couldn’t remember. Some classes the bleed doesn’t change regardless of perks or cards I.e. Blademaster.