Don’t like the argument that high ping doesn’t affect matches. Certainly does. Fluctuations affect it more. Playing with a solid high ping pretty much sucks for that player. Playing with a fluctuating ping makes a player a god.
High pings can sometimes make a match feel sluggish. Period.
Allow players to put in a ping tolerance they find acceptable. I would set it at 50ms and find a lobby with all players below that ping. I settle around 28-40ms most of the time, and frequently see players in the 20s and 30s in Gears4. I’d gladly take longer wait times for better player stability. I don’t need anyone with ping over 100ms and fluctuating by 50ms or more.
I live in Houston and play with a guy in Hamilton, ON from time to time. My ping is stable in the 19-32ms range (depending on which one of us is hosting the party) We are both in houses but occasionally his connection spikes into the 300s because he has 5 people playing xbox at an given moment in his house.
hmm. I didn’t realize that country immediately south of the united states had up and moved to the moon.
I did learn something new last night while playing with a friend of mine who was using his brother’s account instead of his own:
Around midnight central last night, we were mid game on Checkout when his ping shot from 32ms to being pegged at 1100ms. No logical reason why at first until we found out that his brother had turned his xbox at his own house which auto-logged him in. Since an account can’t be signed in on 2 devices at once, after a couple minutes of more laggy than usual gameplay he just went blip and we were now a man short. We were already technically a man short during that lag time because he was running around without a gun in his hand. (we all swap accounts around to help each other with achievements from time to time)