I think fluctuations are the biggest problem but high ping players are a big issue too, as their position on your screen is not representative of where they are on the server side.
But I may be wrong …
I’d lower it to 50 if I could. Ping filters are a very useful tool even if it means waiting a little longer to have a better experience.
It’s true, ping isn’t everything, but it’s certainly an indication of other things happening in the background such as dropped packets. Also, the kill window needs to be shortened if we are gonna let high ping players run amok again.
I play with @GhostofDelta2 and his 160ms ping and the lobby doesn’t break down. This is because his ping is stable. Your issue is with high fluctuations which is a valid complaint. But no one with a stable high ping gains any advantage or creates more lag. The issue is so many high pings have inconsistent connections too. That’s why you feel this way.
This ^^ can’t screw everyone because of shotty connections. For me it’s usually the Mexico servers. I see 200ping plus knowing they may have a crap connection I already know I’m in for some fun. As much as it’s annoying I want to play with friends all over.
Not gonna happen, as you clearly don’t realize the consequences of what could potentially happen. At this point the game will be back to ‘host advantage’ as well as people being able to get the IP of the host, and if you’re the host you’d be able to get the IP of every other player.
Should I be relegated to playing what is fundamentally a weaker version of the game just because Comcast decides to throttle everything I do while doing this ‘background test’? What if your ISP does it to you?