Little Recap for y’all after tryin out that “new” Inf. again…
It use to apply Bleed to Wardens no matter where you hit em
It use to apply Bleed to Matriachs no matter where you hit her
It use to doesn’t matter how many pellets hit for max. bleeding Damage.
It use to up-ult. duration by Meatshielding
It use to 1 Shot kill Swarmaks
It use to have bleed damage that actually worked. (right now it does not work at all) thanks for that that’s so cool man. i love taking of 90% Health of an Enemy and watch them bleed for 268 per tick (great job there)
It use to get a decent amount of cooldown when using a Overkill while cloaked.
BUT THANK god that passive got fixed it was sooooo Gamebreaking man.
Sarcasm
But after all this… nerfs “fixes”… it STILL remains TOP tier, ain’t that something?
Some of those things are positive though, like bleeds to warden’s and matriarchs.
Ik it’s a nerf but you are supposed to aim for the head and spine area after all to actually do damage.
That was changed a very long time ago so I wasn’t too bothered by it. I havent been bother by any of the changes because I know the class will still be good despite it being changed almost every update.
My two issues with the Infiltrator are (1) occasional bug occurs regarding the bleeding, where sometimes it is absolutely tiny. Unclear why this happens; and (2) the bleed range of Laceration is NOT 5 metres as described on the card. I’ve done a fair bit of testing on this and I estimate it to be around 2.5 metres.
I just used Kait like 5mins ago aginast some flock and that Cloak 10 times dmg nerf is very noticeable. Outside of that I’d say its still pretty solid in the right hands.