As you can read from the title I will just ramble here
The other horde thread is cool but just wanted people to see today’s in particular
3X dmg and 2X extra health perks for enemies means you have to play differently
I like horde mutators they provide so much variety it’s addicting
Here’s my first load out but after playing and executing explosives juvies and lambert I figured
Maybe 50% resistance is better
Filling up all that stim is impossible
Better to get the resistant right away
After wiping Then I played a different load out with energy perk+ distance
Radius increase is too small for the card , it needs more range or make it blue rarity and add MORE range . Point is card is useless
2.healing jolt , this card could be AMAZING
Imagine if instead of health it gave stim ? Combine that with power pickup radius and you’d be IN STIM HEAVEN
it coukd provide a different way to play kait
Aggressive kait with higher dmg like we have now with gnasher bleed cards
Or defensive offensive TANK kait
Which relies on stim and stim resistance cards to stay in the fight longer
OH YEAH
With a max level reaper card it will only ever take 2 kills to get max stim even with stim batteries on. it gives you 50% of whatever you max stim capacity is. You can tell if you have max stim if you kill something and the cog symbol shows up in the middle of your screen.
Remember it also has perks too
I am not saying this is an optimal build
Just a different one
you swap out the radius pickup for gnasher dmg+ 30 you could be doing 80+ % dmg with gnasher
The Gnasher damage will almost certainly be useless against anything non-Drone once the 2x health poison kicks in. Especially without bleed.
And this daily honestly does the opposite of encouraging people to try varied builds because of how ridiculously stupid it makes the enemies. Especially in regards to damage. I think it’s one of the worst modifier sets and Super Charged really doesn’t make up for it. Heck, I’d say most mod sets don’t and instead just restrict what actually works [well] in them.
60% resistance (I assume you made a typo) is always better than 230% more stim, in fact. 60% resistance effectively gives you 1,250 maximum stim, while 230% higher maximum stim is only 1,150.
Enhanced Stim/Stim Batteries is standard Infiltrator build what do you mean? You’re welcome to try new builds and explore cards but most if not everything has been factored out by numbers and experimenting. I guess you can call it a challenge but it just seems like a preference to me
Well, yes, but I don’t play Jack so I don’t tend to think of that perspective. I would hate to use a Blademaster on the daily unless it was with the 3x damage nonsense off. Even if I could probably somehow make it work, it would most likely not even remotely be an enjoyable experience.