(optional: watch first or afterwards)
I would like to suggest this idea for Gears 6 and above; at a more appropriate time I believe would be present and not in gears 5; I believe all the other threads before that I created are more suitable for gears 5 prioritizing; however, then this idea thread; so if you haven’t read that, please do if you will.
General Overview:
2 teams play on the same map at the same time except each team sees their type of enemy, and not the other team only. this is happening at the same time, on the same map and happens during a horde match period of time until every wave brings all the species of enemies in the game, to each of the 2 opposing teams. When this is over All the bots that you killed go on your team to help kill the other team along with the bots that they killed; the person who did the most damage to the bot has that bot at their arsenal, to issue a set of commands to control along side them.
When it gets to this point it is either team death match (1 match) or a set of execution rounds w/the bot's you 've 'racked up'. At the beginning of this phase in the match, you can see the bot's of the opposing team along with the opposing team, and there's a spawn protection for bots and you, but the areas (3 areas) that have your bots spawning next to the opposing team's bots are marked out so in a sense to tell you to rush there and command them with a upper hand and greater chance of surviving against theirs. This is in the mode to give a sense of escalation, but could be removed, if it turns out having all the bots just start with you and not randomly scattered around the map is better. ( this sounds like the better option )
How will it end and start up again at the same time?
2 teams go through waves of every enemy species in a horde match till the next wave starts; based on: one team gets all the 'bots' first. till both teams fail the wave, resulting in next wave starting with less opportune bots acquired. or at the same time, both teams get their last bot(s). we could introduce a timer too.
{ again don’t forget this is the phase where the opposing team and their bots are invisible to the nonexistent point. }
What Happens If the Bots we're all required by 1 person on 1 team?
If this happens then an allotted number gets filled first, and the first bots to fill up each players allotted number is the one they have if they don't pick before the timer ends before the end phase of the mode starts. you can command and also share your bots in game or before starting, as well as protect, or give them the controlling power over your bots too... maybe it's triggered by radius also, or as part of a command ability. maybe There is allotted number of how many bots can follow us at a time; and the one who acquired them, can just make and pick any of the bots in game at any time, and until then radius and whether or not you're allotted number is filled, is the ultimate defining factor; if you can make them go here, go there, patrol/camp in this area/shoot anyone who steps in this outlined area.
What happens if the one controlling the bots die?'
Then you can be the first to get near to where the person has died or the bots to gain the control over them; till then they are controlled via AI intelligence; which should be really realistic. If your the last one then everyone who dies bots either go directly under your control; or maybe you still got to get close to them. Also maybe there's a cursor involved...
Now if you believe this could be a start to new ideas for gears 6; then post your gears 6 ideas all on this one thread, and maybe when posted this early, the makers of gears of war have more time to implement it.