In Gears 4, I played a lot of Engineer. I think it was actually my second most played class behind Scout. But in Gears 5, I’ve found myself avoiding the Mechanic/RE/Architect classes unless no one will pick it. Last night I found a Regency lobby on Master and wanted to join, but they needed an Engineer, and I passed, even though Regency is a map I was specifically looking for.
I guess I wanted to start a discussion about the current Horde energy economy and how a lot of expectations are put upon the Engineer in a mode where you can set up literally anywhere and any way you want. Most times when an Engineer leaves or a team wipes, there are specific reasons I can point to surrounding the energy economy that led to the failure. And interestingly, they kind of feed into each other to create a perpetual cycle.
- The Engineer had unrealistic expectations about everyone giving all their energy for them to build, even though they shouldn’t ever need that much, and even though classes need to perk to be effective and kill the things fortifications are slowing down.
- Players failed to deposit enough for the Engineer to do his job, leaving our fortifications lacking when we needed them most.
- Poor placement or lack of understanding by the Engineer about how to set up that map, leaving the team unable to focus on killing things before they get too close.
- Backseat engineering that leads to annoyance, tension, and an eventual wipe while people are being ■■■ hats over disagreements.
#1 and #2 are two sides of the same problem, just as #3 and #4 are. But I see them all the time. And most wipes are a result of one of these, rather than… really any other issue. Classes are all strong enough to hold their own, but only so long as the fortifications are being placed and maintained correctly. Does anyone else feel that the current Horde setup places too much of an onus on the Engineer for the team to succeed? Is there some way to take some weight off of the Engineer’s shoulders while not undermining the class entirely?
(I’m talking about lobbies with strangers, rather than with friends. Because all of these issues are results of poor communication, something avoidable if you happen to have four friends to play with.)