When Jamie MacTaggart (I think that spelling is correct, apologies if it’s not) was on the dev stream a couple weeks ago, he casually dropped the the little nugget that momentum in movement had been removed from the game. I’m not sure if this was common knowledge from before, as I haven’t been playing Gears 5 consistently. I recently decided to come back and give it a shot, and him mentioning momentum being removed shined a lot of light on some of the weird (compared to previous games) stuff I was seeing while playing. I made the following video to break down why this is actually a pretty big deal in developing a bigger skill gap.
A couple things to get out of the way:
- I’m not a developer, so some of my terminology might be incorrect, but the biggest thing is what we’re seeing visually.
- I really don’t want to see any comments bashing TC. This game has come a long way since launch, and I’m looking forward to further improvements. I just want to make sure that this is taken into account/discussed when making any potential movement changes.