There seems to be some kind of glitch which allows people to have duplicate characters in the same match. Have seen a screenshot where there were three Kaits in the same picture standing around the fabricator. The other two players presumably weren’t in it, if there were five of them.
Yea I’ve encountered this glitch, but it’s something that got forced on us lol. on the 8th I think, we were trying to play horde but almost every time it’d make us ALL kaits, so we kept having to back out of lobbies until it let us play as our selected characters. was annoying af.
I hate the slowness. Movement feels severely restricted, not being able to shoot coming out of the roadie run is balls but the general delay between shots with the gnasher is what annoys me the most. Slowing all this down while making the rifles meta is ruining the pvp experience for me.
Besides that, I think this is a pretty solid gears instalment. Campaign is just
.
Hard disagree about the inverse omen. It doesn’t make the game more difficult. It’s just another thing put in the game to give people free kills. Just another thing that removes any kind of fair fight from the game. You no longer have to kill your opponent first, you simply have to damage them first and then they’re basically dead already.
except when it’s you who gets the first hit. Shoot em point blank, hit all your pellets, does 24% damage. They turn around, dead in 1 hit.
That’s an unrelated issue. That’s just Gnashers being Gnashers lol. The inverse omen is just another layer of bulls**t that interferes with the ability to have fair fights.
Tbh I think it’s the hitboxes or just the servers that are the real problem. It’s happened to me with weapons other than the gnasher. Trust me tho, no gears gnasher has been as bad as this, not even gears 2 or gears 3 gnasher.
Yeah, I agree. I cant tell if it’s the servers, or the hitboxes, or spread damage, but something is wrong.
I strictly play for the co-op pve aspects of a game (aka vs ai, campaign, and horde in the case of Gears) having said that:
Horde: other than being able to upgrade gear and not the fabricator and the building limitations of anyone not playing engineer (forcing people to let the engineer actually do their job) I honestly think gears 4 horde was far better. The barriers in gears 5 are so fragile there’s almost no point in upgrading them. Sure they do more damage at higher levels, but not even enough to warrant the amount of repairs you constantly have to make on it. The ammo on sentries seems to drain much faster than g4, like ridiculously quick, and even with max efficiency it takes way too long to repair the entries. My last issue is how little ammo you get after each wave. It’s not like the enemies drop a good variety, they’re usually carrying P.O.S. guns and I always end up running out of ammo like half way through the wave. All in all, if I knew enough players, I’d rather do a LFG party for horde on gears 4 than play horde gears 5, unfortunately, on G4 you either play by yourself, or randos who are idiots/think they’re all engineers.
Campaign: Wasn’t great, but wasn’t bad. Felt a little drab but didn’t have me falling asleep playing (like halo 3 literally did #shotsfired) jokes aside, campaign was pretty solid overall
As for versus, even with the co-op vs ai. It doesn’t really interest me that much, so haven’t played it much except for when required by the tour of duty
I only got it for the campaign, and thoroughly enjoyed it. I went through on Normal, Experienced, and Insane. My only disappointment is that there’s no Inconceivable mode, and it definitely needs one because what you can do with Jack otherwise makes it a bit too easy.
At first I was pretty annoyed, because I too got a fair bit of crashing. However I had just updated to build 1903 in W10, and Wolfenstein Youngblood was also crashing a lot. As it turned out, the last cumulative update for 1903 fixed the crashing for me though.
I love the things they added to 5, Jack (even if a bit too OP), the Matriarch, the Warden, the Stump, the Flock, the Kraken, the Bastions, the Rejects, the Popper, and the Leech. The ways to use the enviro are good too, like shooting huge icicles over them, and ice under them.
The skiff was pretty cool too, and being able to carry two heavy weapons on it. Despite the game overall feeling a bit easier than the typical GoW titles, there were still parts that were very challenging and frustrating on Insane that kept you immersed and engaged in combat.
The room in Research Lab where you have to Defeat the Flock comes to mind. Most Flock battles I didn’t struggle with, but in that fight there’s only two of you in a small dark room, and that Flock is tough and throws tons of Leeches at you.
The time I beat it on Insane after several failed attempts, I freaked out because the double doors you’re supposed to be able to exit did not have an interactive icon to use them. After a LONG silent pause, over 30 seconds if not a minute, the door icon finally appeared.
I also then noticed that the battle area has some pipes where the ceiling and wall meet in places that if shot at release that yellow gas, so there might be an easier way to beat that objective. However it’s very hard to see those gas pipes in the dark without TAC-COM, and even then, it can be hard to see which side of walls they’re on.