I posted this on Reddit and wanted to relay it here also…
So we’ve been seeking out answers on this this morning - we don’t actually control the MS Store conversion rates of Iron and it appears this was done due to some conversion rates being off. Iron costs $5, and the price changes have aligned to the actual conversion rates apparently (ie. Iron being $5 USD + Tax).
This happened due to our partners addressing the feedback around Iron store pricing not making sense - for example, some bundles of Iron were more expensive than buying the equivalent multiples of the 500 Iron pack which was completely unintended. The incorrect conversion was part of that.
To be frank, we were not aware this change was coming or we would have at least communicated on it with some context rather than the out-of-left-field surprise it’s turned out to be. That’s on us and we’ll establish better processes with our partners for the future.
I also want to reiterate that we are continuing to bring your feedback into the studio on pricing and discussions are ongoing. I know that feels like a hollow statement at this point - you want action, obviously - but we want you to know that your feedback is being heard.

