I don’t want to be seen as piling onto the Hate Train that often comes with sequel releases but 5’s Horde is a disappointment.
GoW 4 Horde was contentious, with some old school players liking earlier, barebones iterations. I loved it though, and sunk 400+ hours into it playing with a friend regularly.
The changes they’ve made from 4 to 5 Horde don’t seem to cater to barebones proponents, and they’re garbage for those that liked 4’s version.
Classes being married to a specific character is hugely restrictive when combined with the fact that TC doesn’t allow duplicate classes/heroes in a Horde game. With such a limited starting pool of choices, multiple players are getting stuck with a class or character they don’t like, or both.
What if I like Del but don’t like the engineer role? What if I like the engineer role but don’t like Del? Why can’t said engineer buy a lancer from the fabricator if they want one?
Speaking of the engineer role, who the hell would want to play as one now when they don’t get in-match upgrades like other classes, and are completey starved of energy because there’s little to no incentive for other players to deposit a share of theirs? (Despite this it looks like engineer is still required; they’re just in for a miserable time unless playing with a squad willing to share energy).
Horde in Gears 5 seems smaller in every way. The maps appear smaller, with less lines of sight, and bosses and sentinels clipping through walls and ceilings. Ammo drops are tiny, energy is in short supply, and the intensity and number of enemy units seems markedly less.
So what am I missing? Are changes as bad as they look to me? If so, why’d TC implement them? Can I still do bounties or have they been entirely replaced by tour challenges?
The complaints don’t stop there, and far outweigh what I view as the positives - but the addition of bots and energy taps seem solid in concept, anyway.