Incoming Changes. No point loss with win and rounds with quitters don't count

If you’re high enough to get paired with me and you fail miserably… Whatever rank you are… You need to go down some in that match, and after a few games, you pairing with me is no longer an option.

There you go… That’s what I legitimately meant… So strange how I’d say 99% of all that read that original statement would know I didn’t mean someone should lose days of progress based on one game… You took the quote entirely literally to the point of being comedic… Yet when a dev says

“upcoming changes”
“Preventing point loss on game win”

Suddenly you’re capable of inventing reasons as to how they probably didn’t mean this literally and so on… Cool.

Yes, but if that was simply a bad game on their part, and they do not normally perform at that quality, then why would they need to go down till they cannot be paired with you?

I think I know the answer. Lol.

Neither did I, but in the face of the reality of my above statement, that’s how what you said would be interpreted. See what I’m doing? I’m being highly uncharitable of your statement, just like you are with TC.

Not surprising, that you don’t like your own medicine.

I did that to point out your contradiction, and I am being charitable to them based on a very real context which I outlined. I am not inventing reasons as you say, they are there already to be observed.

Honestly, I think this is the most important point to make about a ranking system. No matter what people are going to complain because everyone believes they are better than they really are, and a lot of people want to see themselves going up in rank even when they dont deserve it. The ranking system is actually very accurate the way it currently is. Do i think the quitting situation should be tweaked? Sure, but not negated. Do I think a winning team should see higher point gains than the losing team, absolutely, but I dont think everyone on the winning team should be rewarded. Should you always see a point gain if you are MVP and win? The answer is absolutely not. Why? Because when you get to Diamond/Master rank there is more to stats than just winning with MVP. So listen we will see what TC comes up with and evaluate it at that point. I get we dont know the full details just a few key notes, but IMO the ranking system is actually pretty good as is.

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Id really prefer to see matchmaking changes and new maps over changes to the ranking system. As well as, resolving some of the bugs plaguing the game since the Tech Test.

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LSD…well named because you are definitely tripping. You are behaving in a hubristic and condescending manner to most of the contributions in this thread. Of course coding can reflect some kind of “sentient” quality. That’s what AI is all about and a coding algorithm could easily be created to reflect a players performance to this affect. Admittedly it would need to embrace more factors than K/D but it’s certainly not a difficult undertaking. TC coders should know enough about their own game to distinguish between good and bad play within a specific ranked battle. Revives, spots, assists and other game mechanics could be taken into account. Don’t bother replying…I won’t be reading another of your essays.

“SLIGHTLY” shorter gib range.

Awesome. 4 pixels shorter.

GIVE ME GOW4 VERSUS MECHANICS!

I am not a fan of rounds starting with quitters not counting for a couple of reasons .

  1. I only have time to play a few games 2 or 3 times a week. With quitters being in at least 50% of my games , that’s a lot of wasted time if those rounds don’t count.

  2. What about when we pull it out of the bag and win? I get nothing for that? Why would I even bother trying after someone quits? May as well just allow people to leave with no penalty at that point.

  3. . If your down a man halfway through a round you are pretty likely to take a loss, having those points count (if the round where someone quits is still counted and given points as a 5v5) when they are probably gonna be negative, with no way of redeeming them by winning, sounds effin awful.

Except it won’t be wasted time- It says that round won’t count, not the match.

The match will still be worth points. Everyone is over-reacting to simplistic wording. Reading too much into it.

can you re-explain this one? Little lost.

Well I’ve only seen it post points for rounds, no bonus for winning the actual match. Just points for winning the individual rounds.
Has tc said how wining overall is factored into the system? Or where it is reflected on the scoreboard?

Again as i’ve never see any score added except those for the round, It’ll only be worth whatever I score in the 1st round. I doubt that retroactivly adjusts round rank points just because we won in the end and have not seen evidence of this (I could be wrong, it’s not like tc are clear on how ranking works).

My bad, posting at 5am because I couldnt sleep was probabaly a stupid idea.

Tied to the above reply, if we are down a player we are most likely getting a negative rank score for that round. If the other rounds don’t count, then all i get for sticking around is the negative score for the 1st round, even if we perform a miracle and win, all i get is a negative score .
What’s my incentive to stay when i’ll get punished either way.

Like I’ve said tc are as clear as mud on the ranking system , so maybe it’ll work great. I just have massive reservations about that being the case.

I don’t really see this as a good move. It should be based on individual performance rather than the teams performance. No mention of them addressing where people play well but lose and get minus points, sigh.

Gears 4 rank system was much better despite all of the complaints.

I guess I’m working on the assumption that the glaringly obvious issues with these changes are not going to be completely ignored by the guys at the office.

I could be wrong, but there are several ways to implement this correctly.

Let’s hope this conversation helped if they didn’t already consider concerns that were aired here.

it just needs to be simplified, how they do that? I am not sure.
The in game points and the experience points never seem to line up.
For instance, a good game of Guardian= 2500 pts, but my exp. = -176 pts.
I understand the whole points per second thing, it just seems counter intuitive.
Can they /will they make separate scoring for each mode?

Points dont currently matter. Only K/D but they are eventually planning to change that.

Exactly. It’s so odd to score it like that. It seems like this ‘True Skill’ system
they have devised, that no matter what they change
something else will break. Guess it is just a wait and see situation,
and just continue to have fun turning folks into :hamburger:!

This game is just sloppy all the way around. How was the Guardian ranking in Gears 4?

Points based, you earned points and climbed up the ranks.
I remember ppl complaining about not making into certain ranks
(mainly diamond) because there were only a certain amount of slots available,
Not the best ranking system, but in the end I think more stable.
You performed well you went up, you performed poorly you went down.

Yeah I played KOTH, TDM, and 2v2 in Gears 4, which are basically what I play in Gears 5. 2v2 havent been playing much though. Hasnt been enjoyable for multiple reasons.

Guardian has been my main mode, KOTH then TDM,
Didn’t get into 2v2. not enough of a seek and destroy mode.
Map seemed too small.

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no point loss with win

Well they havent added that function yet. Coming in 2021. TC told us to be thankful Gears 5 has a versus mode.

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