Incoming Changes. No point loss with win and rounds with quitters don't count

This actually really saddens me… No exaggeration, when I play ranked with 1 or 2 randoms (Because wait times are stupid with full party) they are complete bricks… 75% of the time?.. Not being funny. Being 100% serious… The average random in ranked completely sucks… and I can’t stand that people like this are going to be gaining rank with this type of performance.

Listening to the devs speak on their rank system, it seems quite complex… OVERLY complex. Is it not possible to develop a piece of code that somehow determines if you were terrible and continue to deduct score until you’re placed appropriately?.. TDM… if more deaths than kills, de-rank… I’m not going to pretend like I have the perfect formula to figure someone’s ‘worth’ in every game-type, but Jesus Christ, why?.. What good does it do for any of these players I just linked?.. They’re going to continue to play like garbage because they’re going against opponents out of their league and they’re going to piss off everyone they come into contact with because they shouldn’t be at that rank and shouldn’t be paired with people in this rank

You are extending the frustration for all parties. “Yea, we know 100% this person shouldn’t belong in this tier, and we know they’re having a really bad time, and everyone pairing with them is getting mad… BUG HE ‘WON’… so keep him there longer!”

So, so, so frustrating… And that last bit about no rounds counting when someone quits… Cool… Lets just ignore the fact that this community has one of the biggest quitting problem I’ve ever seen, and I can’t wait to be forced to play a match all the way through simply because some idiot queued just before dinner was ready and gets kicked for inactivity.

  • There are so many things I’d rather you work on before this… I’m still waiting 15+ minutes in NA when my lobby is full to find a simple match.

  • People can’t vote for which map they want half the time in ranked for some reason.

  • You teased in a podcast that you may be able to show, round for round, why someone gained or lost points which would DRASTICALLY reduce on complaints and nudge people to play appropriately.

  • Your bans aren’t strict enough clearly because every other match I have someone leaving (And now all those future rounds aren’t even going to count towards my rank making it a waste of time)

  • You were content to leave the shotgun in a broken state for all mouse users for LITERALLY two months

idk… What can you say?.. I’ve never loved a game’s core so much, but so frustrated with all the rot that surrounds it. It’s such a weird combination of good and bad…

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I’m pretty sure it won’t count the rounds if it begins with a quitter. For example:

Round 1 starts 5v5 so it’ll count.

But someone quits in round 1

So now any rounds after don’t count.

Which in theory is a great idea. But punishing players for doing well just because someone quit out like a little crybaby will just make these quitters more proud of their actions.

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I’m aware that’s how it’ll work. I still don’t like it… KOTH can last quite a while. Guardian can last quite a while… I don’t want to play for 5-10 mins “Just for the lol’s” because of a quitter…

Edit: You know what we need? a forfeit option… that wouldn’t negate everything… You’d still have stupid 4 mans determined to waste your time even after one of their teammates quit… but God, something… This is gonna’ waste so much F***in time…

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I’m not disagreeing.

I’m only clarifying for others.

But there’s no reason for this change. The only issue with the rank before was LOSING points as the winning team because someone on the opposing team quit. That always got me.

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Def needed a forfeit option for awhile. Makes perfect sense to add something like this.

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The problem has always been that,

The in game round will still always affect you,

I remember this from 4, even when playing with you, when we have a quitter mid-round, a round we could have won, we would see our percentage fall because the game still sees it as 5v5 and adjusts for the round after, if there is one.

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Yeah,

And the more that quit,

The bigger the points loss which means that people quitting on opposite side, hurts you even more!

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Yeah, I totally get that. But on the plus side, when someone quits, there’s no need to sweat to make up for the points. As it is now, when someone on the other team quits, I always start trying harder to search for kills because I don’t want to lose points just because someone left.

But I’m in total agreement about a forfeit option because it is a complete waste of time to not have it count.

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I dont mind it if they let you quit the match at that point otherwise its going to be a deterrent to play this game. 90% of my matches have a quitter.

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Here is a good example why both of these ranked changes are bad:

  1. You no longer will have matches like this where you overcome the odds and still win with a quitter.

  2. The guy that has 2 kills and 6 deaths (259 points over 2 rds) goes up in rank under this new scenario. Well he gains nothing i guess for the second round. But he gains points for the first round.

These changes are not beneficial in anyway to the ranking system and allows people to climb the ranks that shouldn’t be climbing. It also makes this quitting problem even worse than it already is.

First off, we don’t know that a win = no point loss in every scenario. Let’s not jump to conclusions.

It says, specifically, “preventing point loss on a game win” which is not a direct translation to - “No player on the winning team loses points”

It could simply mean that above a certain performance based threshold, you will not lose points if you win. I agree the wording is bad.

That’s what they’re basically trying to do, but no. A code is just a mathematical interaction, it has no sentience therefore is unable to judge the quality and place of a player. The sentient input to the code is what causes the equation to attempt to reflect that. It has to be overly complex for this to take place accurately, so bear with them.

You don’t know yet that win = no loss regardless of performance. For all we know they simply mean preventing it where it makes sense, for top players on the winning team. Other factors may outweigh the worked in preventions, who knows. Wait for the update.

This is a good thing though. Who cares if that round counts, your rank will now be easier to get to a point where it reflects your skill accurately.

Think of it this way. You log in every day for 6 hours of ranked.

people quit every single game you play, but you win a large majority of them.

Nothing new is happening, you’ll just receive a better gain at the end of this session as a result of this, instead of being hampered by their quitting in the points.

For some reason you seem to be conflating “The round will not count” with “I have wasted my time” which is strictly not true of the change in question here. You still gain rank if you win that game while performing well, whereas before you would lose rank for that game due to quitter even if you won in most cases correct?

So with this change, at the end of the ranked session, say 6 hours, you will now move up more reliably than before.

The only way this will bother you is if you micro-tally each round. Just play your ranked games, do your best, and now the system will reflect your place in the rankings better.

Try to remember this is a future change. It may be modified, cut, or added alongside the community service program for countering the degree of quitters.

I’m sure as the game improves, and more people begin to come back/play more often, this will be less of an issue.

I think this would be a good idea. I think the two changed being criticized are far more important though, as they seem to both concern fixing things that are out of your control.

This has got to be the literally least charitable interpretation of this change possible. Dude. chill out, you have no clue how this will work.

Wins = point gain factor. Let’s say both rounds of a match with 2 round people quit. but you win.

That might still give you points. It does not say “If someone quits, that round doesn’t count, resulting in no point change at the end of the match if it happens each round of a match”

No dude, simply no. They’re not brain-dead, give them some credit.

Furthermore, so what if it does happen that way? I guess losing points for games you won because of that before was less of a waste of your time right? No, it was more of a waste. This is a pedantic complaint.

Also just to mention to this bullet point- again- the community service program is in progress, and may be introduced alongside these changes specifically to alleviate these types of issues/concerns surrounding them.

Dude, come on. They weren’t going to the office everyday bro-bumping over the fact that mouse n keyboard had no magnetism, they just didn’t know. When they found out, it got fixed.

They obviously do not just contently not give a crap about things being broken, come on man.

You can say more positive / charitable things towards the changes, while still airing your very valid concerns, in a constructive and helpful way.

This hype train negativity display you’re doing? This just helps people be more negative.

I usually gain points regardless of win or loss even if someone quits. So now ill gain nothing, and just lose limited time i have to game. So I dont see this change as a positive. Its a good change for people not performing well, but not for the top performers that should be actually gaining rank. Actually both of these changes are very bad for me, as a person that plays a lot Solo or squaded up with one other person.

This is a pedantic complaint. You don’t know that they mean this. Please re-read my reply above man, it doesn’t necessarily mean that, although I understand how their wording implies it.

Again, same thing, pedantic. You cannot possibly know this right now.

Only if you take the least charitable interpretation of them that you possibly can man… geez… it’s like you guys WANT the game to suck… just so you can continue to enjoy feeling justified in complaining…

They aren’t brain-dead dude. They will consider these things, and appropriately adjust according to peoples concerns. as they have been doing since launch!

Lol i definitely dont want the game to suck. I want it to improve. The changes as indicated by TC are not improvements these make the game worse. Its just more noob enhancements. How about the quitter gets a huge point deduction and everyone that stays gains. That would make more sense.

YOU. DON’T. KNOW. THAT. PERIOD.

You can’t know that. I have outlined very well the reasons why this is most likely not the case.

If you want to continue to be as negative as possible about MUCH needed changes, that’s your prerogative, but I’m going to call you out for your bad takes in that regard man.

They probably already do/will continue to.

These changes could be worked in in a way that completely bypasses all of the concerns listed here in this thread, and you guys have no idea whether or not the interpretation you are presenting will be the case.

This is just pedantic negativity.

I mean i do know i watched the dev stream where they said the positive points that will be given to the winning team will come from the over performers on the losing team. So another words it will take longer for overperformers to rank up and less time for people getting carried to rank up.

Again, that’s the opposite of what I heard. Dude, come on, be reasonable, they’re not that dumb.

Im just stating exactly what they said in the dev stream. So if you have something said otherwise post it for us.

It’s not that I have them saying something else, it’s that you are taking the least charitable interpretation of what they’re saying and spreading that opinion as if it is already the way the game is NOW, let alone how it will work when they hit in the future, something you have zero knowledge of, the actual resulting effects could be very different than what you are saying .

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They specifically said if you are on the winning team you will gain points and if you are on losing team even if you are MVP your point gain will be reduced to be given to the winning team. So im not happy with this change. Will it benefit more people sure, But it doesnt benefit me. This combined with the quitter change is going to be very detrimental, unless they give an option to leave the match. Because otherwise whats the point of playing, im just going to sit at spawn.