In Response to Rod "Liking" the Vyking Tweet:

It is more consumer friendly. Players get free content that they would have had to pay for with season passes/dlc map packs.

You buy Gears 5 and don’t have to spend more and still get free post launch maps, game modes and even those precious cosmetics.

There is so many things wrong with that statement and you’re calling people entitled for expecting the 5th main entry of a series to have just as much or more content than the previous games? (in this case more variety of characters to play as) 1498690153174

I’ve said so many times before. No such thing as free.

Gears 5 lacks content to start with.

All the post launch stuff should already be in the game from day one.

They have you completely fooled.

I consider a single player/co-op campaign. co-op horde. co-op escape and various multiplayer modes to be alot of content but I suspect what you and I consider as content is completely different.

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The only content I truly see lacking in the game are maps and I don’t believe them when they say it’s because it takes time or it’s too hard. Pre Gears 4 they were able to pump them out like it was nothing through map packs simply because they were selling them, but now that they’re free, not only did the game release with 6-7 lackluster(my opinion) maps, but they intend to release the bare minimum of maps every 3 months or whatever.

As for the characters however, meh, I personally think it’s fine. Sure it’s going to sting when they tell us “Hey all! New content! We’re releasing old Baird! Come now!”, even though he’s already in the campaign and should’ve been included in MP since day one, but whatever, don’t really care, not as much as maps at least.

So many things wrong, that you didn’t name a single one. But you used a George Costanza picture, so you can’t be all bad,. :smiley:

As has been explained a many times by now, “characters” aren’t the same thing in Gears 5, that they were in previous entries. They are no longer skins with some VO lines. They are moving closer to something from a MOBA.

Whether you like that decision or not (and not liking it is perfectly legitimate!), it means adding a new “character” now requires more work, and each character now has more “content” put into them. Thus, there are fewer of them at launch.

And how does, say, the addition of Escape, and Escape’s map making tool, factor into the “content” calculus? You might not care about the mode in the slightest, but it is significant new “content” in the game, that clearly would have taken a lot of time to create and test.

Saying “oh, there were X characters in the last game, so there should be at least X + 1 characters in the next game” is a simplistic formulation, that assumes game development is just like a snowball that accretes mass on a purely linear path. New features get added, at the expense of expanding others. Simple things get increased in complexity, at the expense of volume.

I’ll reiterate once again, that it’s perfectly legitimate to dislike that they wen’t this “hero” route with the characters - especially if you’re a purely PvP player who would have been more than happy with just having more skins. But that isn’t the same as saying it’s “less content”. How do you even quantify the “content” involved in, say, conceptualizing, creating and balancing JD’s ultimate ability? How many standard skins could have been created in that time instead?

Nor does any of this speak to the actual assertion I originally responded to, which was that they “locked away” additional finished characters on the disc, because of that leaked character select screen image from E3, and that we were therefore entitled to them at launch.

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“Whether you like that decision or not (and not liking it is perfectly legitimate!), it means adding a new “character” now requires more work, and each character now has more “content” put into them. Thus, there are fewer of them at launch.”

Than why not, say, release the models for versus and tell us that they’ll slowly be releasing them for the other modes because they need to create their ability cards/ults and balance them. IMO, and I could be wrong, is they’re just choosing to drip feed us the content because that’s what studios do best nowadays…

Of course they’re drip-feeding because they believe it will make the game have a longer lifespan but it just makes people get bored and move on to better games. Live service games in nutshell and why it’s a terrible concept that should be ■■■■ down the toilet just like every developer/publisher that adopts it.

Honestly, insane is telling people not to buy stuff whilst in the same breath justify this model for the free game altering content you say you enjoy getting for free.

Its counterintuitive

Think about what would happen if EVERYBODY took your advice

Shhhhhhh lol :wink:

Cosmetic BS ruined the Forza Motorsport franchise (it’s understandable for Horizon because that’s an arcade game). Forza 7 included all that crap at the cost of base content ie tracks, it has less tracks to race on than most if not all previous games.
Which I believe is most people’s argument in regards to Gears5.
NO ONE asked for that sh*t to be put into Forza but at the time ms were obsessed with rng packs, so we were pretty much just forced to accept it. I myself had no idea what they had done to that game until I already owned it (the perils of pre-ordering a ms game(never again)).
Although I believe because of the driver cosmetics in Forza 7 it’s the worst one in the entire series, I still feel I need to defend it’s player base against what you said.
We didn’t want it & the majority of us despise it.

I was a bit irritated by this post, the shot delay I’m talking about is when you come off a wall. There’s a delay between when you can fire. It’s hard to explain. Lol

You need food or you die. This isn’t a proper comparison. People don’t need skins but they are being charged for content past already paying money for the game when previously this type of content was unlockable through normal play.

This is still a bad example but say you went to a place and bought a cheeseburger. It’s been sold as a cheeseburger for years. Suddenly they no longer sell cheeseburgers and now sell hamburgers and charge you $1.99 for cheese.

Don’t tell me you’re suddenly content for paying extra for cheese on the burger that still costs the same even though they took the cheese off of it.

Dude.

The post launch content is already there.

Delivery Driver Mac has been made a meme and it hasn’t t even been a month yet.

It’s practically written in stone. If you have faith that after Gears 4, Gears 5 post launch content will be any better, than more power to you. Thousands of other people will not be holding their breath and I hope you can at least understand why. Don’t have to agree at all.

Just on the map front, god we were spoiled with the numbers and quality of maps in 2 and 3. Who knows maybe in 24 months we will be saying the same about 5.

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Oh absolutely. We definitely took those days for granted as we probably thought it would only get better. But here we are, in the year 2019…

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I mean in the 50s cheeseburgers were $1 and now they are much more expensive.

$60 is not enough is not cover the cost of development. Also you’re saying the store has no good content and don’t believe any good content is coming yet you want the content in the store to be earnable. If you could earn delivery driver Mac would that make you wanna use him all of a sudden? Would that make you care about the marks, flags. Or chrome Faz?

You don’t need those extra toppings it’s just something nice to have when you wanna switch it up. Just like with store content none of it is needed it’s for people who are tired of the base kait skin and wanna pay money to see her in a blue hoodie. This is how life works. Extra things cost extra money. So going back to your burger example would I be happy about it I mean I guess not. But I don’t need cheese on it to enjoy it. You don’t need the content in the store and if you fee like you truly need digital cosmetics in your life to make you feel whole then there is a bigger issue at hand.

Gears 3 sold a lot of weapon skins in their store that wasn’t earnable. You already paid for the base game right? So why weren’t they fee as well I thought in the past absolutely everything was earned through gameplay.

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When they lock stuff you already paid for off, and you start with way less than the last game, it upsets people. It’s not about not being able to get every extra cosmetic, it’s about feeling robbed for the $60-$80+ price point.

Also, when the quality of development is at a point like Gears 5, where the devs can’t even turn quit penalties on in ranked nearly a month past release, because they haven’t fixed the issue on their side of their servers kicking people, it’s not a good look to have this type of F2P microtransaction environment in a full priced supposedly AAA game.

Again, I’d much rather GOW4’s RNG Gear Packs, I always had enough Credits saved up to unlock nearly everything from each Gear Pack it’s first time around. This new system is neither more consumer-friendly nor anywhere near better.

Ofcourse, there’s way more important main game mechanic and general bug issues atm, that I feel sadly won’t be addressed nearly quickly enough to deter more of the casuals and the hardcore, to the point the game will probably die out very soon. Top streamers, even ones that are big partners with TC are getting more and more frustrated every day, and TC isn’t moving quick enough with changes or line of communication on plans for changes.

The saddest part about it is that most these issues are just bad coding issues, that are happening senselessly, because the dev team refuses to acknowledge that their logic coders aren’t good enough and they won’t hire anyone that can actually code decently.

That’s why new bugs come out with every update, like the newest TU1 with the bug that has removed stars from Medals, so you can’t see how much you’ll earn each Medal. How long it takes to fix things like this are also a window into the inferior coding ability.

People paid $60 for gears 3. But they also sold a season pass and map packs. That content could have been in the game at launch monies the RAAMs shadow campaign. But I think most people would agree they didn’t feel robbed despite having to pay for extra maps, characters, and weapon skins. You started with less of a game then as well. Same with 2. You can apply that argument to just about every game that had dlc.

Just because you had enough credits saved doesn’t mean everyone did to get the stuff they wanted without spending money or grinding hard and still be disappointed. Let’s take the UIR pack. I could grind and have 20,000 credits. Elite packs costed 2000. So I could buy 10 packs. If I don’t get the character in those 10 packs it’ll be annoying feeling like time was wasted. Now I either have to grind or spend money to speed up the process. If you work full time or don’t have excess free time than you don’t have time to grind for all these credits. And while sure they eventually let you scrap for characters it wasn’t until months after release. And judging by how people are reacting they want every ounce of content in the game as fast as possible so they won’t wanna wait until you can scrap it later.

I wouldn’t say the coders are lazy or inferior. There is always the risk for bugs and glitches when you add something new. Apple always has issues whenever they update iOS that they didn’t anticipate happening for users. Are their coders also incompetent and lazy?

Nawh dude. This is the team that launched Gears 4 with no Leaderboards or in-game rank stats and gave the excuse of “It’s too difficult.” They weren’t even sure they’d add the rank stats to their website, though they admitted it would be easier. It took forever to do, and as everyone knows, the website was always a mess, taking forever to load and constantly erroring out.

The dev team is definitely inferior to most other AAA dev teams, there’s been endless signs of this with GOW4, and to a whole new level with the launch of Gears 5. A game pushing to be the best Esports game, and they can’t turn Quit Penalties on, a month after release, because they can’t fix the issue of their servers kicking people. Servers constantly throwing people on servers from different continents. It’s really ridiculous tbh.

Again on the content, the main point is that it’s an overall downgrade from GOW4. This isn’t a F2P game, they shouldn’t be looking to make most their revenue from predatory microtransactions. Most your profits should be made from the $60-$80+ sales, and you put stuff like Chrome Steel, etc in the store to keep a stream of revenue incoming.

You don’t lock off most the launch content, add filler like marks/sprays/banners and make all the stuff that would be earnable in the past be $-only, just because you can since it’s cosmetic. Sure, you can do it, and have people like you defend it, while the majority stray from the game and it RIPs.

Just look at the Steam reviews, they’re drowning in negative reviews, it’s barely sitting above 50% positive, mixed reviews. If you actually read what the people are saying, you’ll see it’s not just entitled whiners, they’re speaking on real issues, that will bury this franchise if TC doesn’t turn things around, and quick.

You’ve never seen me type, “everything in the past was earnable” so my first suggestion is to not put words in my mouth. Of course not everything was earned, but obviously there were also games where everything WAS earned. Gears 3 ironically is one of the games that started this whole mess and as I’ve said in another thread, the content found for that game was found to all be on disc.

It may be true that games cost now more than ever to make but I think I’d rather pay more up front at once one time than to pay an entry fee and be trickle fed options especially when the content that actually IS available to me is lackluster. This isn’t a free to play game. It’s a AAA developed product that should not have any options outside of meaningful expansions and content that is more concrete than some guy in a delivery uniform. The cosmetics are arguably a joke and to charge that much money for them is laughable at best.

And as I’ve said to another user, if you sincerely believe that with TC’s track record with Gears 4 that the quality of the content is going to be considerably different given how they treated MTX since the day 4 released and how they’re treating them now with 5 and are letting consumer concerns and complaints fall on deaf ears, more power to you. But don’t fault other people for not being complacent with a product that falls below the line of mediocrity.

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