In Response to Rod "Liking" the Vyking Tweet:

They had no choice but to give maps free, they don’t have the type of population to be able to handle the player segregation that $-maps would cause. The scrap earn rate in Gears 5 is horrible, on average I earn 2400 scrap by re-up 3. While the scrap price for different tier skins is the same as GOW4, so that is not cool.

I much rather earn Credits while playing, that I can stack, and buy packs, rather than the same type of skins being $-only store items. Earning 500 Iron per 3 months max is beyond a joke. That’s 6 months to earn 1000 Iron, what it costs for just 1 of the cheapest character skins in the store.

In 6 months, I’d have unlocked well over a dozen cool Gear Pack char skins and endless weapon skins, purely through earned Credits. It’s a complete downgrade from Gears 4, where I’d have already unlocked Islander Lahni, Cab Driver Mac, and most other items other than the Chrome Steel, which would most-likely be $-only like Black Steel.

Does cod also not have the player base because they’ve done it in their newer titles as well? There is a reason season passes have basically been non existent this generation.

So rather than have a store to buy exactly what you want, you want loot boxes. So when a new character comes out and you don’t get it with the credits you’ve stacked you can either keep grinding or spend real money for a chance at it? Plus most of the content is meaningless in the packs so if they had that system in 5 you’d be getting a lot of forza blood sprays and Argentina flags. Does that sound any better?

Also it’s not even that ridiculously priced. You’d spend $10 on food in real life for a meal that will only last you 30 min but the idea of spending that much on a character that you can use for months is somehow insane?

Not to mention the actual new characters will be free and earnable. The store is just reskins. The same reskins you’d be playing virtual slot machines for if it had the same system as 4

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Because the quality of said content is lackluster.

The fact that 343 repurposed people’s Forge creations which typically were ill received did not help push this idea in a positive direction.

Praising the idea that the content we used to pay for is now free in exchange for having to pay for items that don’t alter gameplay even when given the former lacks creativity or is blatantly recycled comes off as being complacent with the current market. Content generally should be desirable and well marketed.

The content in Gears is neither to a lot of people.

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Yeah, I can’t believe some people actually want lootboxes? That’s insane.

The obsession with the store pricing is also baffling. Just…don’t buy stuff?

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The issue is that a lot of us stacked Credits easily, and were able to obtain most/all the Gear Pack items free. While the same exact type of skins are being placed in the $-only store in Gears 5, so we don’t have the option to earn them. That’s the problem.

Also, if you don’t think a $7 flag is overpriced, then dunno what to say. Again, flags we earned or unlocked for very little scrap. Gears 5 is way more predatory with the microtransactions, it’s a fact. That being said, I do believe there’s way more important issues, but it doesn’t help at all to have this type of anti-consumerism in a non-F2P game.

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I don’t know what there is to be baffled about. Of course the thing to do is not buy them but you can definitely call out the insane prices for these cosmetics because they’re overpriced.

Campaign was alright but the other modes feel very shallow. Bare minimum…just enough to get by…except nobody likes how they handled horde or multiplayer.

These two modes are the lifeline of the game but TC won’t listen to the community. So this content is just wasted potential.

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ShadowsBane, you are absolutely correct.

Gears of War 4, Gears 5, Forza Horizon 4, Forza Motorsport 7, Fortnite, etc., are games where the majority of people who purchase/play the game, care more about collecting skins, emotes, clothing, jewelry, and other ridiculous cosmetics, than they do about actual gameplay.

If the game publisher creates an achievement, challenge, etc… that requires that players use a specific object (character, skins, weapon) to complete the achievement, they better make it earnable as part of normal gameplay, not something you have to pay money for, either directly or indirectly.

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Will you run into Gucci or Louis stores and complain their $5000 sunglasses are over priced or would you say wow that’s not for me I won’t buy glasses for that price

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No because I don’t wear sunglasses lel

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Of course I think a $7 flag is overpriced, that’s why I don’t buy it. I don’t need it, it doesn’t effect gameplay and is a luxury vanity item.

There is nothing predatory with optional, voluntary cosmetics. Is anyone forced to buy that crap?

I like Horde? And Escape. I like levelling up different characters and the different playstyles they offer. It’s a great game tbh.

That proves my point. It’s not something you wear so it could be $10 or $10,000 you aren’t buying the glasses. I don’t care about the flags in the game. They could be a dime I won’t buy them. I’m not gonna complain it’s too expensive knowing it’s not something I want

Couldn’t agree more. The video game industry is the only industry that can sell you an unfinished/non-working product with the promise of fixing it later. I forgot who it was that said it, but it went something like this:

“If you went to Sears and you bought a washer and dryer, would you still buy it if it was busted and only worked half of the time? With the employees promising to fix it later at an undisclosed date? That’s what the video game industry does.”

It pretty much already is. With Gears 5 being on Game Pass. This is the first game in the series I didn’t go by a physical copy. I have Gears 5 through Game Pass ultimate. It’s the only reason I subscribed to it. So technically with it being $15/month I will eventually pay more than retail for it. But I guess I can check out other games on the service.

No it doesn’t. I was being kinda cheeky in my last reply. The two can’t even be compared anyways. You’re buying those glasses for the name and not the quality of the glasses. That’s why those are priced the way they are. These are digital cosmetics in a video game. A 3 second execution animation shouldn’t cost near 10 bucks, man. I don’t know what there is to not understand. I’m obviously not going out of my way to buy these. I just think it’s good to also keep these things in check before it gets too out of hand.

I even had a problem with them pricing Griffin in 4 for that ridiculous price and I got the character for FREE. If you don’t voice your concerns then they’ll keep stepping on toes.

The point is, this is the type of thing you could easily earn for free in GOW4. I understand you don’t HAVE to buy any of the cosmetics, it doesn’t mean it’s not predatory, or worse than the last game, which it is both.

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The thing is, it’s a non-issue. The way people go on about it you could think it was an important part of the game. It is not. It’s “meh” at best.

We also get a lot of free cosmetics from just playing the game, should be enough.

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We haven’t seen the quality of the post launch content for Gears 5 yet but you’ve already decided it will be lackluster.

Im going to continue to celebrate the fact that much of the industry is moving away from season passes/dlc map packs in multiplayer games in favor of optional cosmetic microtransactions.

Its more consumer friendly for those that aren’t obsessive compulsive about cosmetics for their digital barbie dolls.

Hahaha what are you on…

There’s so much wrong with what you just said.

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That’s your opinion. When people had issues with GOW4’s Credit earn-rate, TC eventually changed it to be slightly more rewarding, as they should have. This game doesn’t even allow you to earn the type of things you could in 4.

The free cosmetics we get by playing are stuff that should have been unlocked at launch, and also stuff that would be part of Series 1 in GOW4. We don’t get a lot, it’s fluffed with filler garbage like sprays, marks, near-identical rank banners, and base char skins that should have been unlocked already, with how seldom stuff we start with.