I’ve seen many threads and comments about those promised signifficant upgrades from lvl 5 to lvl 6 to not be signifficant at all, therefore I decided to give you one example where by just reading the cards numbers, it doesn’t look like a signifficant upgrade, however it actually is.
Let’s take a look at Cole (my most played character in Escape as some of you may know already). We’re going to once again take a look at his absurd damage resistance since that’s the easiest to put into perspective.
If you’re using the cards Inner Fire and Damage Dash, both cards will apply damage resistance while your Ultimate is ready and you’re running around. At lvl 5, Inner Fire gives you 50% damage resistance and Damage Dash 40% damage resistance. They obviously stack and therefore you’ll have 90% damage resistance. So this means, every hit you take, deals 90% less damage to you or in other words, the enemy needs to shoot you 10 times more than usual to get you down (not quite accurate but easier to understand). So let’s take some example damage values.
Let’s assume that you have 1000 health (because I think you do) and an Elite Drone’s Claw deals 250 damage (not true but easier to understand). The Elite Drone would have to shoot you 4 times to get you down without the damage resistance. However with the damage resistance of 90% (lvl 5 cards), it would mean the Claw, instead of dealing 250 damage, only deals a whopping 25 damage. So the Elite Drone would have to shoot you 40 times to get you down.
Now let’s take a look at how this plays out on lvl 6 cards.
Inner Fire goes up from 50% > 52%
Damage Dash goes up from 40% > 43%
At first glance this looks not signifficant at all, in total that’s only 5% more! But putting this into an actual example that you’ll encounter in Escape A LOT will shed some light into why this is signifficant.
You now have 95% damage resistance. Taking off 95% from 250 damage means the bullet now deals 12.5 damage. So the Elite Drone now needs to shoot you 80 times to get you down which is a ton. So in other words, those 5% made sure you can hold out twice as much compared to lvl 5 cards. So even if the numbers changed in the card description are very low, the impact of that in actual gameplay is huge.
Obviously this is just an example. But basically I just want to say that numbers are not supposed to always be interpret linearly. They can have a proportional effect too.