As for snubs saying GB players don’t think high ping is an advantage, tell that to the proof of lag videos that automatically disqualify a laggy enemy team since gow 1.
You actually have it backwards lmao. The thing that disqualifies people is when the hosting team would lag up their host and make it unplayable, so that the host could then run around and get all the kills and win the map. No one has ever been disqualified in gb for having 300+ ping, it’s not a rule, it was never a rule — that’s simply a lie.
Here’s how that rule actually works btw — you need 2 separate full length match POVs showing the lag increase happening at the same moments, so here’s one from a while ago. I encourage you to not watch all of it because it is incredibly boring. From like :0:45 to 6:00 it’s normal, everything’s fine we’re up 3-0 sailing through. Then at like 6:00 the host starts torrenting, the game becomes unplayable and he just starts running at us.
First thing I want you to notice is at 6:05-6:12 I’m pistolling like normal — shoot a shot, ammo goes down etc. When he starts lagging it up at 6:13 I shoot like 20 shots, my ammo doesn’t move and then randomly skips from like 53 shots to 41, and jams for no reason at all lmao. You can hear my friend saying “I’m getting standbyed or something.” Game goes back to normal, next round starts and it’s normal, at 7:31 I’m in the best position with the most op weapon in history, that’s an completely unpushable fight for him — he lags it up, flies at me, none of my shots register I die, game goes back to normal.
Fastforward to like 9:20, connection’s been normal the whole round I kill the off-host player with digger (please bring this weapon back TC). We spend the next full minute looking for the host player while he’s looking for something else to torrent, at like 10:10 I find him, he looks like he’s not even playing because he isn’t, then he starts playing, the game is unplayably laggy again and he kills me.
People always say like ‘HURRRRR LAGG COMMPPP U GOTZ LAG COMMMPPPP’ look at the point blank at 11:17 and tell me more about lag comp.
The rest of the match carries on like this, we end up losing the map 3-4 — we submit both of our full POVs and I wrote like a 17,000 character ticket and we got the win for this map/match. That’s how the lag-up rule works — it’s not little Timmy forfeiting a map because his mom turned on Netflix.
You do not benefit from lagging — you can sometimes get kills while you’re at like 350+ ping, but most of the time you’re just going to die, the game is kind of playable at 150-250, but everyone is going to be hitting you in cover, killing you in animations and you’ll almost never get first shot.
If you somehow manage to get kills on the 2k-3k ms ping like I did in that Gow2 video, that’s almost impossible, that’s nearly one of a kind I’ve never seen a player get a laggier kill than the first one I get in that video,