On blurbusters, they have explained that having vsync enabled helps with other functions of gsync and is recommended left on. People automatically disable it because they think it’s like a poison but I leave it on since it’s supposed to make gsync work better.
Tearing at high fps is less noticeable so he might not be seeing it. I notice a difference, though I don’t see something I specifically identify as tearing. It’s more of the image appearing smoother and more natural. I never realized until I did one and then went back to the other. I’ve started to get so used to silky smooth, capped gsync that any interruption at all is unnerving, even normal server stutters like playing against people out of the country. I made myself play a few rounds at 60fps yesterday just so I’d stop being to sensitive to it.
“ V-Sync Off: G-Sync remains engaged, tearing may begin at the bottom of the display, no additional input latency is introduced.
The tearing seen at the bottom of the display (example: https://youtu.be/XfFG1r7Uf00) in this relatively narrow range, is due to frametime variances output by the system, which will vary from setup to setup, and from game to game. Setting v-sync to “Off” disables the G-Sync module’s ability to compensate for frametime variances, meaning when an affected frame is unable to complete its scan before the next, instead of suspending the frame long enough to display it completely, the module will display the next frame immediately, resulting in a partial tear. Not only does v-sync “Off” have no input latency reduction over v-sync “On” (see “G-Sync Input Latency & Optimal Settings”), but it disables a core G-Sync functionality and should be avoided”
So after playing with it a bit, I turned Vsync and Gsync on in the control panel
And Vsync off in game with a frame limiter on and I started noticing screen tearing which makes no sense at all.
I turned Vsync on in game and lost all screen tearing and the game become much smoother which is to be expected along with minimal input lag… definitely still playable.
So I’m really not sure what’s going on. I choose to play with Vsync off and my frames unlimited in game and I don’t get any screen tearing or input lag. As far as the control panel goes, I have Gsync on and 3d application default controls Vsync.
So i guess just give it a try and if you think its better the other way than stick with that method.
guys this is a forum dedicated to PC freezing not rubbing one off to your RTX cards
also @TC_Octus and @TC_Vectes still waiting for a reply, update, or literally any contact/ support whatsover for this gamebreaking issue occuring to literally everyone on Pascal cards using Nvidia of which you advertise on the box of your game as the best way to play
To be honest, I haven’t played a single time on PC, used to go to a friend’s house in order to play it. Nevertheless, I only bought the game to play in computer, I decided to uninstall MSstore, Xbox and the Gears itself, since there’s no signs of any fix. It’s kind of frustrating have bought a game since last year, and have never played it even once.
I’m trying to play Horde but the game keeps freezing at a random wave. Most of the time I cannot finish until wave 10.
I’m using latest Windows 10 (1809) and latest Nvidia driver 417.35.
I think my Titan X Pascal is powerful enough.
just as i thought it was fixed now freezing on loadinf screen and this is in campaign, im playing with my boy who is on xbox and when i crash it says on his screen i left game! least i can windows key and end task to get out!
this is shocking and with the new i9900k cpu and 2080 ti! game is just broken and will never be fixed!
Hi guys, i play 4 hours streak with game bar, dvr and async off and no have freeze. Settings in ultra fps unlimited, 2k (110-144fps) with the last drivers. Gsync on in nvidia control panel, in game vsync off.
Dell monitor S2716DGR