If anyone has the answers to the questions that were asked last night feel free to leave them here. From what I remember Ryan Cleven (Head Multiplayer Design Developer) made many things clear and changed my viewpoint on certain situations.
Firstly, one of the main things I remembered from the stream was about progression and the card system. He exclaimed the team wanted to bring it back into Gears 4, but couldn’t. The reason why they couldn’t implement it is because they had to completely build their system from scratch and couldn’t get it done by the time of release. Their plan was to use both progression and the card system from the very start. By him saying that he really wanted it to happen has definitely made me believe that it will return in Gears 5 which I hope it does.
He also gave a good insight on how the ranking system works, one thing I remember the most was about facing higher ranks. The ranking system recognises your skill level and rank so if face a diamond 3 if you’re gold 3 for example, you’re expected to lose, but if you win you’re % and skill level will have a huge increase, and in reverse the higher rank will have to suffer the consequences.
Ryan also mentioned how there is a behind the scenes element of the ranking system that is not displayed to everyone, say for instance you’re playing on a team and you’re diamond and there are lower ranks, you finish below the lower ranks, your skill level will decrease even though you won against high ranks, this makes sense, a lot of people get confused to why they don’t move any % against high ranks which I have done also in the past. But if you do not perform to as you are expected, don’t expect to move up as much %.
If I remember anything else I’ll be sure to add it in.