(Long, LONG post a head. I want to go in detail on what I think could help fix the ranked match making system, and sadly I can’t think of a tl;dr. Sorry for that and sorry for any grammar / spelling errors, I will edit it when I get some more free time, now then…
I said this before in the beta / tech test here : Gears 5 Tech Test - Official Feedback Thread
but for the users who don’t want to go back to that or find my post of the link doesn’t send you to my post, I even said that the match making system for ranked was flawed, mainly because the way points are handed out don’t reflect how the game is meant to be played.
In short I said
Gears 5 Tech Test - Official Feedback Thread
At times when I win a game with a “never had a chance” ribbon and I lose points in fact I lost 13k points off a win like that, THAT IS INEXCUSABLE,
As I feared the ranked system was flawed, turns out I was right, I remember in a interview with the lead on gears 5 they said they wanted it like Overwatch or something like that, Well over watch makes sure that all players are grouped into a ranked based off of their SR witch in this game would be our ranked points.
here’s a example
Bronze = 1 - 1000
Silver = 1001 - 1999
Gold = 2000 - 2999
Plat / Onyx = 3000 - 3999
Master / Diamond - 4000 - 4999
Grand master / Omen 5000 +
(I know there’s no omen ranked in gears, but lets just do it for the sake of the example.) With that being said the brackets are set and players who are too far away from each other’s points can’t play with each other, so with in this Example, players who are not with in 800 points of each other can not play together.
Next you have to add up the team points and then D ivied them by the number of players on said team so
Team one
p1 : 500
p2 : 100
p3 : 200
p4 : 800
p5 : 300
Team one Point total is 1900. 1900 / 5 = 380 (Team skill Avg = Low Bronze)
Team two
p1 ; 550
p2 ; 100
p3 ; 130
p4 ; 110
p5 ;800
Team two total point 1,690, 1690 / 5 = 338 (Team Avg skill = very low bronze)
Now with that being said team one is the Favored team, now keep that in mind because lets put a pin it it for now but we’ll be back to that quick.
Now when the match is over both teams Skill rating is adjusted depending on both teams avg skill and over all added up then again divided, this time by two before any bonuses are added
so both teams avg come up to a total of 718 / 2 = 359
the wining team gets 359 points plus all players get their own individual bonuses.
the losing team loses 359 points but still gets points back from their individual bonuses.
what this will do is give the players who puts in the effort a saving graze to their points if their team doesn’t do their job, and if the whole team does do well off bonuses, they could get a small bump in SR for trying. so it would be like this for example.
Multi kills ribbons? (double kill + 20 points. Triple kill + 60 points, The Quad + 80 points, The Quint?! well + 100 points. got MVP? + 150 points)
That means if player one on team two lost, but got 3 doubles, one triple and one Quad his bonus would be 200 SR. meaning that loss of 359 points, is now 159 points, his blow was softened because he put in hard work and if he got MVP he would get 9 points.
This would gear players to try and get more ribbons meaning that in all game modes they would have to learn the game well meaning that they would have to work on getting hat tricks, play the objective to get objctive based ribbons, revive and more because now the ribbons aren’t just for extra XP, now they count to tracking how much you are improving in game by giving you more points meaning the only reason your hard trapped in a ranked now is because you and not the team.
Now back to the favored team thing. Because the favored team won, they don’t get a boon from being the favored team, the game states that this game is a good chance for them to get a win. However If the underdog team wins, they get a 1.4 multiplayer to their bonus witch will tell them to adapt and try something new witch could make them less likely to quit and to keep the favored team from getting angry losing to the under dog team doesn’t take any from of punishment from losing to a underdog team.
With that being said I think a system like that would be much better, Solo Queue Would be less of a nightmare, Queuing up with friends would still be worth it and even more so and if players are worried about being to far from their friends SR Well it can be adjusted later so allow more players to play with each other.
Well at least that my ideal way of fixing the system, (I will copy this post into suggestions area of the forms if there is one)