Idea for making TDM more competitive (and suitable for Ranked)

TDM was recently taken out of Ranked rotation, because according to TC they didn’t feel it was competitive or in a good place right now.

I can see why this is, having experienced team-mates who die double digits in single rounds: A good group of 3-4 players could lose a match while they have high kills and very low deaths, simply because 1-2 players are hemmorhaging spawns. This is a problem in a few ways:

-good players being frustrated because they feel they did nothing wrong
-ganging up on the “bad” player and blaming them for the loss, sometimes getting on chat to insult them
-trolls will intentionally throw because they think it’s funny

I’ve been thinking about how to fix this problem, since I don’t have a 5-stack to run with these days and attempting to solo KoTH is more aneurysm-inducing than trying to do TDM was. Here is what I came up with:

-each player has an individual pool of 4 respawns per round
-when a player runs out of spawns, they’re unable to play
-an alive player could make a choice to “spend” one of their own spawns to bring an “out” player in, to make a push for example

This way, those players who are maybe not-so-good or intentionally trolling can’t sink the whole team, while still giving everyone a fair shot at playing. The spawn-donating aspect could bring a little strategy, maybe especially to the E-sports scene.

Please tell me what you think, and drop you own suggestions!

11 Likes

Sounds good… I like it.

I’ll add, the only thing I would be concerned about with this suggestion are the ‘try hards’ spamming “revive me” 100 times in global chat after all of their lives are depleted :joy: …or them quitting after the first round because you didn’t revive them :unamused:

4 Likes

Third point of your suggestion really looks great

This sounds pretty solid. It gets that value your lives feel from single life modes while giving more opportunity for everyone to keep playing.

1 Like

Yeah, I could see that happening. I actually had another idea that would handle this I was going to make a separate thread about: muting a player also mutes their character’s emotes and chat messages :smile:

Probably a K/D ratio would help for this game mode and, imo should be considered for a ranked experience

1 Like

Agreed… I think your total score at the end of the match should be dependent on how many times you died also, & not just how many kills you had. That way it would truly reflect who the best players are.

I think everything TDM previously had was acceptable to a degree.

What I was against was the ranking system & “throwers”

I’d say a 4 live minimum with the same system Ranking king has. Maybe award for having less deaths or add that to the system.

Kinda far out, but I’d say give everyone 8 deaths each round & make it up to 50 kills to win the round.
Like Halo. That be interesting to me.

5 Likes

But…isn’t that how Escalation works? Sorry I may misunderstanding what your going for.

It is but in escalation has rings, chosen power weapons, more complexity.

TDM is simple , just need to work a way for people who dies senselessly & sometimes intentionally.

I think providing life pools n in tdm will only promote camping which is already a huge problem. Tdm is a casual playlist mode so I think it’s good where its at. It will eventually come back to ranked.