Let me tell you a story that may help you see where I’m coming from.
I just played horde last night with my brother. It was Hardcore, 50 waves. ALL 5 games I got into, players either quit halfway through, or right off the bat. 1st and second games they quit right off the bat. So we spent the first 20 minutes just searching and looking for a game. No playing, just waiting to get into a match. 3rd, someone quit right around wave 15, my brother and I had 20 wave bounties on, we didn’t like the way things were going, so after we beat wave 20, we bounced. 4th game people quit right off the bat. 5th game was going very well, until the engineer quit around wave 32, then two more at wave 33, so it was just us at wave 34 with 50 wave bounties on. We got to wave 38 before we weren’t able to succeed anymore. Luckily, I had friends I message to ask for a rescue. They came and rescued us and the 4 of us ended up getting to 50.
In 4 hours, we ended up playing only one full horde match, barely.
So the question is, should I blame the players, or the game?
Here’s my answer: IF it were only happening every once in a while, I’d blame the player. Sure, enact some penalties then. BUT when it happens EVERY GAME, it’s not the player’s fault, it’s the game’s fault. SOMETHING IS BROKEN WITH THE GAME.
If TC began enacting penalties for people quitting on their current broken game, people would stop playing horde. It’s basically leaving the player with two options that suck: either 1. Endure through a 2 hour horde match you probably wont complete because your teammates suck and eventually give up on wave 48 cause everyone keeps dying causing you to still take your penalty at wave 48, or 2. People take the penalty and lose XP. Either way you’re creating a lose-lose situation for the player.
If that’s the case, player just won’t play horde if their forced into a box. Again, penalties are a stupid way of trying to control players.