My team is noticing a dramatic increase in our scores. We don’t use crappy exploits and know exactly how to max every point possible we can get out of each enemy type. Our last game on Forge saw an increase of over 100k points. Two things are possibly happening, either the scoring has changed, or the number of enemies has increased after the Baird barrier glitch was fixed. We have certain instances of waves we counted 72 enemies, and previously only had closer to 50. I did a quick solo test and didn’t notice a significant point difference also. We have certain waves to use as benchmarks that average between a wave score 5000, 7500, and we had our first 11000 point wave. These are based on the same enemy types and both score cards equipped for all players on Master difficulty.
I was just messing around on elite difficulty and it took me 18of 20 shots with a salvo to get one DR1 to go into meltdown state. There were 4 more immediately after that but i had no ammo left to kill them.
The damage required to kill one enemy coupled with Downsy bot teammates makes the mode no fun most of the time.
Yeah! They’re called the SWARM, for crying out loud. Not the two or three.
Haha
damn right!
Other games that have different enemy types have different weapon types. Idea to add weapons that do extra damage to deebees?
Exactly. Enemies that are a challenge mustn’t be spongebullets, is annoying. When I finished Wolfenstein II The New Colossus in Mein Leben difficulty I didn’t feel tired fighting against Nazis and their robots, It felt like a real challenge, I was overwhelmed because their firepower and the “iron man” option, but not because all the enemies are spongebullets, they can be killed with a good strategy and being very fast shooting and dodging them. In Gears 5 is sh!@$#t, Since Wave 31 you’re kissing the ground almost every time, a disaster and is worse if the Swarmak or certain unstoppable enemies come to the base and no matter if all are lvl 5 cards, the bosses will kill you with no way to do something, Example the Guardian, in fractions of a second will kill you with their tri shots and there’s no a fast way to counter that.
I’m playing only Escape/Horde with friends because is more tolerable and because I have a personal goal completing 100% the achievements and ingame stuffs, not because I’m getting fun after all.
I should also add that there were two level 2 sentries firing until they ran out of ammo at the same time the mentally deficient bots were trying to chainsaw said DR1 as I was firing salvos into it.
In gears4 you could shock-tag a Dr1 and insta-gib it. I can never get close enough to try in gears 5 because even warm butter can take more hits than my horde characters.
Yikes.
I mean, there are already 3 elemental damage types in the game. The tools are there.
There has to be a happy middle ground, 100s of easily dropped enemies is a hair more frantic for standard rifle shooters, but a ton easier for explosive users.
I would say a health buff of no more than 25% over normal, that’s 25% on top of the buffs they get at whatever waves… 30 and 40 I think? So instead of 2x health for those last 10 waves, it’s really 250% (2.5x) starting health.
It is an interesting situation, init. The Coalition decided to make the weapons with smaller magazines, making you more reliant upon Weapons Lockers or racing to get he Ammo Boxes. So, more enemies, vs sponges still works out the same, in a sense.
However, got to admit, i would prefer more enemies than sponges. Maybe Boss Waves should be random encounters, either a couple of lower level Bosses or the Boss Bosses, something like that.
This is wat makes horde on higher difficulties more boring for me.
Random boss waves would awesome! I think all waves should be random! 
The campaign was missing this as well I always loved the way Marcus fought off a horde of locust in the old trailers. They need to add more enemies and old bosses like raam and skorge. Add old enemies butcher, grinder, beast rider. Each new horde should have new and old enemies that way it doesn’t get stale…they should get rid of escape and add linear maps to horde as well
I don’t know why and I’m sure it’s just my perception but I feel like there is less enemy variety in Gears 5. That’s probably not true but it feels like it, possibly because DeeBees don’t feel like enemies to me.
Also…I wouldn’t mind if leeches were suddenly gone forever like the kryll.
This is so right on, and one of the big reasons I don’t play horde anymore. It’s not fun to empty clip after clip after clip into an enemy. MAYYYYBE it’s ok for a boss fight but FFS when it’s one grenadier it’s just frustrating. There’s no skill to it, it’s just something that makes the whole endeavor take longer. It takes so much fun out of it.
Gears 5 its the most boring when it comes to enemy variety and Gears 3 its perhaps with the most enemy variety between all of them.
Another big problem that I think forced TC to make enemies spongy, is that the characters are sooooo unbalanced. They might aswell rename Horde to “The JD and Kait show featuring some friends”
best alternative name for HORDE ever. !!!
Nice, Could also go with “The Hordie Bunch” 
I stopped playing Horde in 5 mostly because of boredom. It feels like a “job” to play now instead of fun and trying to survive like previous Horde, especially Gears 2 and 3.
And the enemies, especially the DeeZzzzs, are soooo boring to fight. Add to that the forced lack of ammo, reliance of WLs, the lack of GOOD, Quality maps, and a half baked Hero system, and I just don’t enjoy it that much.
NEVER thought I would say that about Horde Mode. But I have started playing other games with PVE modes that I’ve overlooked over the years and they are, dare I say, more fun than 5’s Horde, if not just for a few games.
A Hero system could work in Gears, but the one in 5, just feels tacked on to be different, right now. A d if you’re strickly a PVE player, now there is no reason to unlock your favorite character if they are tied to a role you don’t/won’t play.
Add to that the glitches/bugs and focus on things like skins and blood sprays, and marks (seriously, wtf?) while we’re still waiting for other fixes and content.
It’s also sad the this new Hero system slows the pace of TCs ability to release new/fan favorite characters.