During the duration of “Locomotive”, the player cannot press the space bar to run, and walking is locked to running. The player cannot make a “power hit” and is locked into a “blocking attack”.
Enemies within 2.5 meters of the player will be ignited by the fire aura and put into a burning state for 5 seconds
The “Locomotive” is immune to the slowing effect of the scare Resistance bullet entry for a duration
The split spear will now be carried on the back instead of held during the locomotive duration, the 20% damage reduction of the spear still works, but it cannot be used to attack, and will drop its ammo when hit.
The locomotive lasts 7.5 seconds and cools for 250 seconds
Passive: Melee attacks have been replaced with powerful Strike, dealing 2250 damage
“Power Strike” stun small enemies (enemies of your own size) for 1 second, but has a 1 second forward shake
Unable to launch a “power strike” while holding a cleaver spear
Blocking attack: A melee attack after running for 1 second triggers blocking. No forward swing. 3000 damage
A kill from a blocking attack heals itself and gives it a shield
Unable to launch a blocking attack while holding a cleaver spear
Level 2, Powerful Strike: increases melee damage by 170%, and stun time increased to 3 seconds. Does not increase “intercept attack” damage, nor does it increase split Hammer and spear damage. (Level 3). (2250 x1. 7 = 3825)
Level 3: Searing dullness: Burning enemies slowed by 60% (Level 6)
Level 4: Damage charge: Gain 40% damage resistance during sprint (Level 6)
Level 5, With fire: After actively loading a weapon, bullets have a 25% chance to set enemies on fire, dealing 50 fire damage for 4.9 seconds.
Level 6: Combo Ball Master: Takes 60% less melee damage (Level 6)
Level 7, Torch block: “Block attack” puts hit enemies into a burning state, dealing 225% damage if they are burning (Level 4).(3000X2.25=6750)
Tier 8: Steam Engines: Burn range increased by 100% when using the “Locomotive” (Tier 5)
Pyromaniac - level 9 - deals 100% bonus burn damage (level 6). (50 x2 = 100)
Level 9, Defensive blocking: After killing an enemy with a blocking attack, you gain 30% more protection in addition to your passive shield (Level 3).
Level 10, Exhilaration: Max health and regeneration speed increased by 60% (Level 6)
Level 11, Burn Enhancement: Killing a burning enemy with a “blocking attack” gives the player’s current weapon an active reload effect for 10 seconds and increases its damage by 60% (level 6). (No bonus to power strike, block attack, and Burn duration damage.)
(BUG: Burn enhancement loses 1.25 times the active reload bonus of a weapon.)
Level 12, Burn and Charge: Each burning enemy increases the engine’s charge speed by 6% (level 6).
- Inner Flame: The Locomotive gains 32% damage resistance when usable, but does not take effect while cooldown (Level 6)
Level 14, Time to Kill: Each time you kill an enemy using the Locomotive, your kill duration increases by 2.25 seconds (Level 6)
Level 15, All Glory: Flaming enemies explode after death, dealing 30% Max health damage (Level 6)
Level 16, Soft and warm: Health regeneration increases by 275% while within 2.5 meters of a burning enemy, cancels the 2.5 second health regeneration delay (level 6).
Level 18, Fuel tank: Hellflame Launcher ammo cap increased by 120% (level 6).
Level 19, Hellfire Mastery: Hellfire Launcher damage increased by 70% (level 6). (50x1.7 =85, add stack with Pyromaniac and Persistent warfare, 50X (1+1+0.7+0.5) = 3.2x50 =160, total damage per fire increased from 2200 to 7840)