Pilot - Bleeding Mulcher
Yes, it melts, but having it in place of Healing Trishot means you need yet another card slot for healing if you want to actually take on heavies (or have the mobile decoy) for any Salvo-extended time. You could instead go Dropshot-only Pilot, but why not just have both avenues? (Not that many cards for such builds anyway.) Barring an Ultra Slow Recharge daily, the Silverback is just too useful/OP to only use it on boss waves/emergencies. So level 5/6 Salvo and Trishot keep it alive “forever”, and perk a bit to get it back even more quickly.
Combat Medic - Intervention
It’s just too situation-specific to be great or warrant a slot. I’ve given it a 57th chance (“fool me once…”), but I can’t get more than 2 or 3 uses out of the card per match, and some of those I probably could’ve manually picked up the people. Even on small maps or ones like Exhibit where an upstairs/downstairs kill ought to help someone on the opposite level. It’s just too hard to have line-of-sight/splash on a near-enough enemy (even 20m) that’s weak/damaged enough where CM can actually kill it quickly before the DBNO is executed or other revive options are available.
Clutch moments exists but are so exceedingly rare that it can’t justify a permanent card slot. I don’t run damage resistance cards but I’m sure I’d get more frequent personal & team value out of one if I did instead. Just go for frequent Ultimate revives, where you can give them stim and/or damage resistance + healing as part of the revive, and repair forts to boot. Plus you can use it without disengaging from your current enemy on the other side of the map or while locked in an execution animation.
Marksman - Longshot Handling
Similar to Icy Precision, this one was all but unusable for its stated purpose until it was level 6. I couldn’t stand the unpredictability. Like lag, if it’d be consistent you could at least compensate for it, but if it sometimes works, sometimes doesn’t, you just pointlessly add mental workload.
At “100%” reload chance, I still didn’t like it… perhaps for more personal reasons, since I don’t reliably hit all my criticals and still have to pay closer attention which reload pattern I need to use. Also it’s supremely disappointing that I don’t get more ammo like a Relic Longshot. I’d suffer through flakiness if it had that bonus. As it stands, I’d just as soon have another card and have my reloads be truly 100% predictable.
Nomad - Armored Shot
You can’t rely on having a random Combat Medic or Anchor (of quality), and it’s way too hard to keep stim in fights otherwise. Plus it breaks Consecutive Shot stacking.
60% ballistic bleed should be OP, but it ends up just being POOP.
Change my mind about these cards. Or list your own opinions on cards that are overrated, only good on paper, or never align with your playstyles.