For sure. He is still good on this map but you really need to be careful as Soothing Warmth won’t get rid of freezing effects (only the stim from killing something with a tackle will) so you have to watch out. I used him on that map and he is really good still but he isn’t as needed as other maps. I wonder if they will nerf Thrashball Pro down to 30 percent reduction (like other melee resistance cards like Baird’s or Sarah’s for example) so he is no longer immune to melee when his ultimate is ready. He will still be really good in that situation even without the melee immunity.
I really do think they took his cards into consideration since most level 5 cards peak at 50 percent for most things (bleed for Keegan, Lizzie’s Mulcher on the Silverback and Clayton’s ultimate, Baird’s experimental weapons caps at 50 percent, Mac and Lahni’s venom resistance, the list goes on) but Cole’s damage dash peaks at 40 percent. If it capped at 50, Cole would be extremely broken to say the least. Impervious to all damage when running with just two cards? That would make many maps really easy. You can already make him immune to heavy weapons with help from Clayton while he runs which is crazy on its own (did this on The Line and this allowed him to deal with the freezing Mulchers with ease.)
TC knew what they were getting into when they set up Cole as shown in the last paragraph so the only nerfs I could see happening are with his melee card (which wouldn’t affect things too much, just have to be more careful) and maybe make his stim healing a little less crazy. But for all I know, I could be dead wrong.