I see some references to that other game, to the number of operators in that other game vs number of characters available for Horde in Gears 5, etc, etc.
I think that comparison is totally meaningless…
Siege is a PvP game, where both sides start on a level playing field re health and weapons’ damage, and then individual characters get tweaked to push them into different areas of speciality… That level of nuance is possible in that game, and it works well…
Master level Horde has an insane imbalance re health and damage output between the human players and the bot oppotents, to the point where any small nuance is lost… The game is about one thing: kill them, from as far away as you can, as quickly as you can, while not getting hit any ANYTHING, becuase EVERYTHING is a 1 shot down.
The only nuance possible is HOW do we kill them: with explosives bleed (JD? Maybe Keegan) with Shotgun bleed (Kait), with active headshots (Fahz), with really good strong riles (Marcus), or with a trishot (EVERYONE else)…
You cannot come up with 50+ Horde characters who would (a) be useful in Master Horde, and (b) be really unique from other characters, in any statistically significant way…
I mean, come on… Mac , Emile, Lahni, Sarah, Grace, Sure, on PAPER they are all different with different abilities, and such, but realistically speaking, they are all trishot heros. The differences between don’t make/break a game…