I give you Jack, the Boss-killer


As you can see, I did the most damage. :wink: (That actually is a bug…)

Now first off, this works best in Horde Frenzy but also works very well in normal Horde. There’s quite a few things I’m going to cover here to be most efficient as a Jack without only having to smelt weapons (in Frenzy you should actually never have to smelt weapons, a Forge is pointless and you’re better off with Taps).

I have been playing Jack lately since I noticed you’ll most likely never be able to grind his cards in Escape. Being the boring support role really got on my nerves so I started to experiment a little bit up to the point that I almost entirely changed my card setup. Fun fact, this was doable already since the beginning when Gears 5 was released, I just never noticed…

So first off, at launch, I had the following card setup:

However, I quickly noticed that Healing Upgrade is pointless and I exchanged it with Explosive Hijack. Therefore, the card setup I was running until recently was this one:

This is probably also a pretty standard setup that plenty of people are using.

With the past being covered, let’s move on to today!

Horde Frenzy is finally available as a game-mode since OP4. Jack may sound pointless in a Horde Frenzy, but he is actually really really good and he doesn’t have to smelt any weapons at all. Time to show you the card setups I’m running for Horde and Horde Frenzy!

Horde


Horde Frenzy

I believe it makes sense to explain, why I swapped off Healing Upgrade and Repair Speed first or why I even used them to begin with.
Pre OP4, I wasn’t really aware that Healing Upgrade is kinda pointless. Being able to heal a teammate faster makes no sense on Master since they’ll get insta-revived when you’re keeping the healing-beam on your teammate and usually your teammate goes down with a couple shots anyways, regardless of the faster healing.
Repair Speed was sometimes useful if you had a bad engineer and a lot of fortifications. Nowadays however, most Hordes don’t run as many fortifications anymore as there used to be, so you can also help enough with your regular base-repair-speed. The only advantage is to keep Taps alive longer but there isn’t really any point since you’re usually then taking the risk of getting damaged.

Now let’s get back to the ways of Jack, the Boss-killer.

How to properly use your Hijack Ultimate
Obviously you’re usually the guy who smelts everything and heals your teammates. But this can be very boring very quickly and it is always nice to actually shoot some enemies every once in a while. The Hijack Ultimate let’s you do that exactly. The problem is, whenever you’re hijacking an enemy, you can not pickup Cog Tags or really help your friends when they’re down, since you’re usually in relatively close-combat. But if you’re teammates always go down, then you might consider working with a different team anyways.
To properly benefit from Hijack, you need to keep certain enemy-types in mind which are most efficient, and it is very important that you kill at least 5 enemies to keep your Ultimate for a very very long time. With execution rules on, this means you’ll either have to kill enemies that don’t go down, or you have to be close to them to easily land a finishing blow before a teammate steals your kill. With Backstab, you have to land finishing blows, unlike Marcus who only has to deal damage. However, in close-combat you’re very vulnerable even if your hijacked enemy has more health and does more damage than usual. I’ll get through those details of the enemy-types a little later.

Hidden stats during Hijack
Hijack comes with a lot of hidden stats that you may not be aware off. Unfortunately, the Horde modifiers do not apply to the enemy type (e.g. double health or double damage), however the enemy itself already comes with increased stats. I’m not 100% sure but by the looks of it, any enemy you hijack, if not already damaged, comes with x3 health and x3 damage. In addition, your hijacked enemy starts off with a little bit of Stim when not already damaged too much. The hijacked enemy also heals itself when taking cover long enough which is key to keeping your hijacked enemy. You have to be in close-combat, yet always need a way to fall back and recover your health. Also very important to note is, Backstab not only grants you up to 25% more Ultimate duration, in addition it also slows down the Ultimate timer by a certain amount (probably by the same amount of Backstab). This is very important to know since this will have you keep the Ultimate throughout the entire wave and makes you the boss-killer that you can be eventually. It will be slowed down so much eventually, that it looks like the Ultimate will never ever run out. Here a little showcase of how it can look like (I killed all enemies on the first wave of a Horde Frenzy):

Enemy types to Hijack
The enemies you’re looking for are usually the following types:
Imago (Juvie sets - wave 1), it is so strong in super close combat to down most enemies with a single mag or at max two mags even if they have double health. Focus on the Juvies first to quickly extend your Ultimate duration and then focus on Imagos. If you have Rejects, shoot their lags off and stand next to the Reject for a bit until it initiates self-destruct, then move on.
Hunter (Leech sets - wave 2), a Hunter can very quickly snipe enemies. Focus on Leeches and if you have a Marcus, hook up with him if he’s not too far away. Otherwise play your own game and stay close in combat. Headshots help a lot but are not a must.
Boomshot Scion (Leech sets - wave 4), these guys are massive killers. Usually one active Boomshot kills any Drone. Focus on Drones and Rejects, then deal with the bigger ones.
DR-1 Devestator (Deebee sets - wave 4), unfortunately deebee waves are a bit tricky but DR-1 Devestators with their Salvos can quickly get rid of enemies. With double health they’re still a bit bad so you’ll have to focus on trackers first. They’re unfortunately also relatively slow but there isn’t really any better enemy type you can use.
Elite Drone (any set - wave 7), these fellows are by far the most powerful Hijack that you can go for. They absolutely obliterate any enemy, yet you still want to focus on smaller enemies first to quickly extend your Ultimate. It is not recommended to sit next to Marcus since you’ll only down the enemies and you have to be up close to kill them. Eitherways, these will be your guys to terminate bosses.
Mulcher Scion (Leech set - wave 8), besides Elite Drones, you can also go for Mulcher Scions which are even stronger since they’ll melt through enemies and have a super short cooldown on their heavy weapon. You still have to be relatively close but you can also be at medium range (max. 15 meters) and the enemy still shatters into pieces.
Any other enemy type isn’t really worth going for. If playing Frenzy, the enemies obviously can appear in earlier waves already.

Handling in close-combat
As told very early on, you have to be in close-combat which puts you at a risk of losing your Hijack quickly if you’re not careful. It is very important that you’re relatively close to a huge low-type enemy-set at the beginning to quickly extend your Ultimate. Most enemies will go down and you therefore have to stand next to them to kill them. Never ever use your melee, it’s slow and weak. Kill them off with bullets. Also never reload your gun manually, instead waste all bullets in the mag. This will give you a chance of an active reload which will make the gun much stronger. Keep your cover pieces in mind where you can fall back. If your Omen circle starts to get really red, retreat and wait until your health is recovered. Try shooting the first enemy on a distance, then walk up to him to finish him off. Again, never melee or execute an enemy, use your gun and shoot them, even if they’re down, it’s much faster.

Killing bosses
Finally, since you know all the above, you shouldn’t have much troubles to figure out how to kill the bosses. First extend your Ultimate by killing at least 5 enemies, by then your Ultimate should be long enough to deal a lot of damage against bosses. You always want to get rid of the small enemies first since usually those are the ones killing your teammates, not the bosses. And it also makes it much easier to fight against the bosses without those small minions shooting at you every time.
Killing a Flock is straight forward. Killing a Snatcher is just shooting the belly. Both of them can’t do much against a Hijacked enemy. Killing a Carrier just means having a little bit of distance, otherwise it’ll grab you. Killing a Matriarch means pretty much the same and obviously you need to shoot her in the back. Killing a Kestrel can be annoying. Its rockets deal massive damage so you need to keep an eye out for those. Other than that, just shoot the engines. And finally, killing a Swarmak is best done by going for the blisters on its back. Your teammates will almost always shoot it at the front but never really be able to destroy the blisters at the back. The hijacked enemy has easy going for its back due to its health and usually this will grant you also the finishing blow on the Swarmak.

Recharging the Ultimate
There is two ways you can recharge your Ultimate quicker. Marking enemies and zapping enemies. Zapping enemies is risky and usually only worth on enemies that are close to the base. Marking can be really helpful especially if a Marcus is just blasting through the waves. Just keep spamming that analog stick (or whatever button it is on PC). :slight_smile:

And that’s about it. I haven’t really recorded anything so sorry for the huge texts you’ll have to read through. :slight_smile:

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A little trick with DR-1 Devastator is that you can hold run and hipfire at the same time, even though it’ll make them walk faster.

Sometimes, when there is a Drone behind a piece of cover, it looks like you could mantle vault kick them over, leading to an easy execution. It would have been faster than shooting, when controlling Hunter or Elite Drone.

What about Elite Hunter? I haven’t hijacked them much or the least, compared to others. Are they not worth using, even with Torque Bow headshot?

I appreciate this write up advice / guide. I already enjoyed playing around with Hijack cards and would try some of this. It does get complicated having to wait for Ult bar, so there’s not much I can do except mark / spot and zap enemies with Zapping Upgrade.

Wouldn’t a Swarm Sniper from Imago / Juvie set also be good with Marcus’ Ult?

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That Jack regen thingy I didn’t even know, thanks for the reference.

The mantle over cover thing can be done yes and is a viable option sometimes. Just consider that you’re vulnerable during that time. A Dropshot Scion or Boomshot Scion can quickly blast you off.

I tried Elite Hunters, they’re not worth it, even when doing headshots. Until you fire your next bow, the enemy already regenerates usually. And landing a headshot is not easy with a bow, especially on PC. The bow of the Elite Hunter is also slower for some reason.

Grenadiers can be alright as well as Elite Grenadiers, if you can find one without a helmet.

Snipers can not headshot enemies for whatever reason. Elite Snipers can also not headshot enemies and the overheating Embar is broken.

I forgot to mention recharging the Ultimate. I’ll add that really quick.

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This reminds me, the Dropshot Scion’s aiming reticule and how high they fire the Dropshot projectile seems very inconsistent. I think it may be the height of Scion not matching a normal sized character. It’s a strange bug since Op 1 and makes aiming very difficult, like have to aim way higher. Totally not worth it.

What about Ice Scion and Buzzkill Scion? There has been some moments when a Stump appeared and I’ve used Ice Scion to freeze it, but he doesn’t freeze them completely. As a killer, maybe not worth it. And the Buzzkill Scion, I haven’t actually hijacked them often or at all… so can’t say. Who knows if they’re actually effective or not.

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Yeah Dropshot Scions are very weird. They fire in a straight line instead of slightly elevated.

I tried Ice Scions a few times. Their freezing power is just not worth it and you won’t really do any kills.

Buzzkill Scions are alright if you can’t find anything else.

Peace Makers are also alright but I usually tend not to take them over and rather save the Ultimate for something else. Peace Makers are a little bit bigger which makes aiming at the other enemies a little bit trickier.

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Somebody joined our party and was playing as Jack on Horde Frenzy, his jack was up to level 6 across all board, he done over 2 million damage in a single boss wave and I asked him if that’s actually a bug, he said nope although I’m certain it is…

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Yes it is, I had 3 million in a single non-boss wave already. It’s tied to Explosive Hijack and possibly also Mind Control Expert since I never had that bug happen without equipping that card.

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Also, I’ve done some test with jack but unfortunately with weaker skill cards level, I I felt that killing leaches is a jackpot for him, but what was strange is that the ultimate is going slower after being extended by just spamming melee even if there was no target…

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I will have to try this. It seems like a glitch, but not sure if practical.


@CommanderCH2863 What’d you think about Pouncers? Apparently, they were strong enough to one-few shot a Swarmak on mid level difficulty by firing quills at blisters. Or even going underneath a Snatcher’s belly and firing quills (haven’t killed). It seems a little complicated to rely on making all quills hit an enemy to extend Ult.

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That really sounds like a bug. Never tried that myself too.

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Just extend it by killing the number of enemies you have mentioned then spam it and update us with your inputs @Ektope @CommanderCH2863

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They’re weird to control which is why I avoid them. Sometimes not all of the quills hit.

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Something I prepared earlier.

Short video but shows on only wave 4 that his Hijack is lasting so long it looks like it isn’t even moving.

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Nicely done mate, thanks a lot :slight_smile:

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That wasn’t with melee, and it date stamped from early August.

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Seems that your test is the accurate, and if he stops moving may be, I shall do another tests as well.

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I just stopped moving at the end while I made a cup of coffee :stuck_out_tongue:

Edit: I think if he gets 14% extended ult (which mine is at) Its 1.14 times the original value, then 1.14 times the next value and so on as you get each kill.

I also think there is some kind of damage value that if reached counts to this too, as I killed a carrier as a hijacked elite drone on wave 10 (all solo) and it last roughtly half an hour or so.

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Just did the same on Frenzy. That circle just never goes down.

Also meleeing doesn’t do a difference, just tried.

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I think the cause was stopping after melee to observe the progress, so stopping for a while is the cause may be

I just did that, I constantly looked at the circle and nothing changed in regards of the speed.

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