You can read the article if you want, but I want to debate about 2 quotes from Andy McKenzie, senior multiplayer progression.
“According to McKenzie, there are a few achievement hunters on the team at The Coalition who have shaped some of the game’s achievements. One former team member in particular was apparently vital in the making of the Gears 5 achievement list. “Nobody was more important to the process than our former community manager, Liam ‘Octus’ Ashley.” If you’ve been active over on the Gears forums or on the Gears subreddit, you’ll probably recognise the username TC Octus, who kept everyone up to date on everything Gears. “He is a seriously passionate Gears fan combined with an achievement hunter, and his input was invaluable.””
I am an achievement hunter too (I tried to unlock every achievement of every game that I play, but I don’t play any game only for achievements, I play the games that I like (or sagas, like Gears. I’m still wondering how I’m playing Gears POP!).
Anyway, as an achievement hunter I would never put grinding achievements, or at least decent grinding achievements, not re-up to level 50 and those assist + killing achievements.
So my question is: Is an achievement hunter and/or passionate Gears fan capable of creating these achievements? I know they want to mantain Achievers as long as they can playing the game, but it’s feels wrong.
“There is a real art to making sure [achievements] are satisfying to complete even when they are quite challenging. Gears has a strong history of this — the 'Seriously’ achievements, for example — and is a balance we looked to continue with Gears 5 and will maintain in future updates.”
When I unlocked every Seriously, I felt what they wanted: Satisfaction doing something really challenging.
Gears 1, my first MP shooter. I was a noob, I didn’t play since start so I only found mostly pro players. I fought a lot for weapon related achievements, after that I just had to learn the way of the Gnasher for Seriously
Gears 2, I love this game, maybe a little more than Gears 3 (Ben Carmine and learned about Myrrah, the maps and horde). Getting Seriously wasn’t hard, only a matter of time, so I didn’t get the same feeling than Gears 1.
Gears 3: I got my save data reset 7 times, but seeing every Medal complete was truly satisfying.
Gears J: There was 3 Onyx medals that I had to try many times, but I liked it. Also, I fought against the Epic Reaper.
Gears UE doesn’t count for be a remake
Gears 4: I didn’t like it like the others, but I unlocked Seriously on time for the emblem.
Gears 5: It’s a shame that Seriously went cut only for streching the life of the game for Achievers. Also, I don’t want to think about Part 2 requirements. Anyway, this feels more like a chore (Killing + assist) than something satisfying.
I prefer achievements like Mass Effect (1) and Split/Second. They give me something for my efforts (buffs on ME, decals for my car on Split/Second). Even getting Seriously emblem was nice, sad that they did it timed.