I don’t get the hate for this game I really don’t

Even when we look at the leadup to Gears 5, there are still many examples of changes that people wanted in Gears 4 that were attempted in 5. Here are a couple examples:

  • Ranking in Gears 4 was confusing, so they attempted to bring something better and more transparent in 5. They messed up, but that’s still feedback that they internalized.
  • People HATED the RNG packs so they got rid of them
  • Starting loadouts tended to be unbalanced, so those were also removed.

They decided to try new things with a new game, and made mistakes. If they don’t change anything, people will complain it’s Gears 4.5. If they change too much, people complain that it’s “not Gears.” Damned if they do, damned if they don’t.

Regarding your point surrounding communication, most (if not all) of the issues I mentioned that they shifted priorities for was in response to the forums BLOWING UP about them and people flooding Octus on Twitter. How else would they have known those problems were present? Also, why would they not pay most attention to the biggest platform for feedback? If that’s Reddit, I think it makes logical sense that they put more focus on the platform where most of their players are engaging. If it’s the other way around, then yes, that’s a problem. But IMO, that’s not what I’ve seen. I’ve never even used Reddit for Gears news and have never had any issues finding Gears-related content here on the forums (anecdotally speaking of course).

I agree, maybe they could pay more attention to the forums, but I wouldn’t say they’ve “neglected” the platform. The big issues with the game usually surface themselves on here, and they’ve definitely engaged in those conversations.

I get really tired of seeing the “Ranked changes” posts, not because I don’t think it needs to be fixed, because it does — but because before comments about the ranked system blew into full steam they promised to address Matchmaking for “Phase 3” affected regions.

Their first post on that was October 30 and the last update on it was mid-January.

It might not be much for those of you who can actually find a versus match, but for those of us in Australia, or any of the other regions that are still waiting for Phase 3 of the matchmaking fix, we CANT find matches. Quickplay queues are 40+ minutes long and we get dumped on a server on the other side of the world in matches that are just about to end, and ranked I’ve sat in a KotH queue for 3 hours without it finding a match (this was back in the middle of October too when hype for the game was at its peak).

I want everything to be fixed equally, but the constant “Fixed the ranked” cries mean that any discussion about those of us who can’t access part or the game have been silent. Not even a note to say “hey we are still looking into this” for over 6 months now — which is huge considering their post on October 30th said that the changes would be rolled out “Over the coming weeks”.

Of course I’ve done everything that the CM’s have asked — submitted tickets, queried in the streams, everything. Not one response. This has been broken for us since 2 weeks after the launch of the game, and is something I wish they would give more updates on (like they do weekly with the ranked changes), but because there’s no horde of people asking them about it we get no updates, cant participate in no versus limited time events/ranked games, and just all out can’t really participate in the major function of the game that many of us purchased it for

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I agree about the RNG and all that. The community will never be satisfied. I actually like the TOD Grind rather have something like 3 but it’s cool.

As for rank, yeah people were confused on 4. But 4 matchmaking system is completely different than 5. This is something they didn’t listen to as of now Klutch I’m glad it’s getting scrapped but the man power to design a whole new system is a waste that could of been prevented. I know you and played with you if you solo queue on Koth your skill point level is so high your teammates will most likely be all low rank player’s, match made against a better team but the system will still consider you favored because of you and only you. This isn’t fun and results in low rank player’s getting rolled and quitting. 4 wasn’t like that. Majority of the time 9/10 players were onyx rank in 4 when I played solo I was always onyx 3 some diamonds here and there, but pretty much even. 5 isn’t close. Two complete system imo they never built off 4.

Forum neglect been real you can actually go back and search dev interaction with this community, non existent untill recently Jamie had a good thread, Octus uggg, Ryan had a day or so and this is Dana’s first post. There had to be a out cry for changes to happen when I feel the Data was here the whole time to avoid the majority of the issues. Maybe TC vision was just too big for them to deliver.

Like I said before, they wanted to overhaul matchmaking from Gears 4 to 5 to make it BETTER. People wanted a better understanding on how to move through the ranks, which they definitely tried to do in Gears 5. Maybe Gears 4’s ranking system needed to be re-written based on its design - we don’t know. Gears 5’s ranking system turned out to have lots of bugs and isn’t ideal in its current state, but what developer doesn’t make mistakes? I would rather have them try something new and iterate on it, than to deliver the exact same experience across games.I’ve solo queued to masters across multiple seasons so far, and yes, it can be frustrating. They’re fixing it and that’s what I really care about.

I don’t even think the problem is that they were trying new things, I think it’s that the game released 6 months to one year before it should have. Would many of these glaring issues still exist if they had a year longer to develop the game? I’d bet that they would be a lot less prevalent.

I will reiterate, just because they don’t explicitly respond on the forums, does not mean they’re neglecting the platform. The point isn’t necessarily that they need to respond directly, but instead have a place to gather the feedback in general. I think of the dev streams as the place where they talk directly with the community. There’s a reason they have community managers - it’s just not feasible to reduce dev time to come and answer questions on the forums. Octus and Dana are very active on Twitter, where Gears has over 300k followers. Are most players interested in Gears on Twitter? Then it makes sense for them to be more active over there; however, they are definitely polling for feedback from the forums as history as shown, even if they don’t respond directly on threads.

Ok we’ll leave it at this about the communication. The majority of the time here is usually a regular forum member getting the info for us from where ever and posting it here for us to see. Without members doing that “The official Gears forums” would be left in the dark. TC recently added some things to there tab bar and news item. Prior to that nothing. Is it so hard to just drop a link to what ever important discussion your having on the forum? This should be the place to find the news. If it wasn’t for Chaps taking his time and dropping us a video, I would of never know that TC is having him take feedback MP questions for Jamie on the next stream.(if I missed the last stream, didn’t watch it could care less for sasxshadows hosting) So we should have to scour multiple platforms just to find info on what is being discussed?

I agree that there should be parity across platforms with regards to information. If they post it on Twitter, they should post it on the forums. From my perspective, I don’t see it as a problem because I use whatever platform they’ve chosen to update most frequently. They ALWAYS post updates on their website, which should be considered another source of truth, because it’s TC-controlled.

I still stand by my point that the focus should be in the places where players engage the most. I don’t know what that platform is because I don’t have the numbers. Is it so hard to stop by their website where they post all the updates every week to see if there’s something new? IMO, it’s not. The forums tend to become polluted, and their website removes all of that. I really think there are bigger fish to fry than, “They don’t post every update on the forums” when the info is always available on other platforms with a wider audience.

The bigger fish is the feedback they get doesn’t represent the" Whole". They can get feedback from a certain person on Twitter with a bunch of followers whom rarely play the game and say “they want this and that” Feedback is skewed. Or a pro player’s position. It’s something that has been discussed among us here repeatedly. It’s the influence that a bigger platform has that doesn’t represent the whole. We all know here that our voice is small compared to other platforms that’s all bro. TC can’t satisfy every one, but it doesn’t mean one group should be overlooked and it seems that is finally changing.

I’ve already given multiple examples where TC have gotten feedback from the forums and made plans to execute on that feedback, so I’m going to have to disagree with you on this one.

Here’s another example:
When the game first released, there was a lot of feedback here regarding how slow the movement speed was. What did they do? They increased it despite the pros hating the change. Why would they make that change if the feedback loop is as lopsided as you’re claiming it is when it comes to pros vs the general community?

If the majority of people are giving feedback on other platforms and there comes a consensus among players on other platforms, then I think it makes sense to draw conclusions based on the majority. If you have 1000 players saying, “Hey, we want you to change this!” and 100 other players saying something else, who should get priority? It makes more sense to focus on the things that most of the community is saying, rather than a very small percentage. I’m not saying ignore the smaller group of players entirely as we definitely need balance, but usually the biggest issues are brought up in the larger discussions among players. With this, comes the potential for not everyone’s feedback to be heard among every community of players. Regardless, I’ve seen a LOT of feedback come through these forums that they end up introducing fixes for.

Yes I was one of those screaming about the movement. Op2 was the best, than the pros screamed about revert, Ryan got dismissed or whatever happened to him and op3 movement happened. That faster movement is gone even though I want it back. So I was willing to accept it and leave it. Than that crappy Gnasher happened. Where did that data come from to make that change? Than the revert Gnasher patch on hip happened. Now we have a beta test tuning lobby something we all scream for. You do see my point right Klutch? We were getting changes all the time base off feed back here and there than a out cry. This and that. Based off skewed feed back if the data was so Great why are we here? For reals. Now I finally feel like it’s heading in the right direction if they implement what’s on that playlist and leave it once and for all and let us adapt.

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We are here because developers make mistakes. Even if they take feedback directly (which they have and I’ve given examples of), and implement that feedback, there is still potential for things to break. That’s just the reality of software development.

Their decisions aren’t always based solely on what the community says; it’s also centered around telemetry they gather about how players play the game, statistics for certain scenarios, etc. The numbers don’t lie, and it makes sense to use raw data in unison with community feedback to make balancing changes (they’ve said that this is their approach themselves). You’re never going to get away from skewed feedback - the majority will always seem to flush out the minority, but TC has said they’re working on balancing where they gather said feedback (I.e not only listening to the majority, but all groups instead).

Where is the game balance now? It’s in a really great spot because of the feedback they’ve received.

People seem to forget that Gears 4 had similar problems. There were balance changes often and split communities because of it (e.g. core vs comp tuning). This is nothing new, but TC is headed in the right direction, and it’s definitely not because they’re turning a cheek to the community and doing only what they want to do with the game.

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Good point. Just seems like everything imo revolved around making it easier for a less skilled player to compete, while if there matchmaking was better, those less skilled would have a better time competing against each other. It’s seems like TC wouldn’t abandon this narrative untill recently when all the personnel changes been made. Gears 5 had Band-Aids every where that didn’t fit the wound. Now with the adhesion gone on that play list the Gnasher feels more natural, movement feels viable once again. This Data was there for TC at launch. These are the complaints I’ve been seeing for months. Other than that klutch lol not to swing from your vine to long your still a Beast bro hands down. Best Gears player I know. Even though your boi asap Rocky doesn’t think so lol. Sorry had to go there.

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It’s important to gain different perspectives on things, so thanks a lot for sharing yours! We can agree to disagree on things, and that’s okay, as long as we both see where each other is coming from.

There are still parts of the game I dislike, don’t get me wrong. The point blank shots for 86% and laser beams for lancers, just to name a couple. I’ve said from the very beginning that I’ll support this game as long as I see that TC are putting in the effort to make the game better. If they aren’t, then I have no problem playing something else.

Rocky can get this work anytime :wink:

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Same here bro. Thanks for the discussion. All your points are valid and welcomed. Hopefully we’ll link up soon on the battlefield with spankee if possible it’s always a pleasure catching you at the right time to get some KOTH in make you put that back brace on :wink: untill than, be safe bro.

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Feel free to send an invite if you see me online playing Gears! You’re always appearing offline so I never know if you’re playing :cry:

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A weapon loadout system is ridiculous. This isnt COD or Battlefield, this is Gears.

I been waiting for phase 3 for a long time
Devs don’t care about other country’s
Why the games is dead

A ranking system for limited country’s isn’t a real ranking system

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Jajaja he does understand, people making threads like this are hilarious, the GAME IS GOING AS ANOTHER JUDGMENT OR EVEN WORSE

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Only a very small minority of players can do this. This is a reflection of their skill, not necessarily Cole’s ability. Some people have solo mastered Hives using Mac and Lahni prior to this.

I’ve even solo’d a couple and my skill level is nothing special, I’m merely a “good” Escape player.

I think the only thing that needs to be nerfed is Cole’s Inner Fire and Thrashball Pro card combination which makes him immune to melee attacks. This is surely not intended.

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I just hate the emotes & matchmaking.

Emotes will randomly pop up in a battle & I can’t fight back without manually removing the emotes which is crucial in a sweat battle…

Matchmaking ruins my experience when it gives me players who don’t care about rank so they don’t try in game.

Been cutting back but I’ll play a few hours.

If you roadie run while doing an emote, you’ll cancel it

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