Well, yes and no. Most non-venom-based players don’t tend to wait. They just go about the hive at a pace which suits them and it can put the team in a difficult position. Hypothetically on The End it’s easy for two non-venom-based players to take the fight to the enemy and be far ahead of the venom; and the third player is a venom-based player who hangs back and is unable to help the other two. The other two die, and leaves the third player by themselves. It puts the team under unnecessary pressure.
Whereas if they, as a team, approach it sensibly, can take the fight to the enemy as a 3-person team together where they can help each other.
It should be a common-sense thing for players to pick up on after a few goes on The End. Fair enough I wouldn’t expect newbies to twig straight away, but the initial venom bomb timer is massive compared to other hives. The description of the hive gives a hint as to how it’s structured; and once you get to explore the hive you’ll quickly know that the 3 corridors are deadends and are solely for the purpose of gathering weapons and ammo (plus a fan at the end of each one) - and not all of the corridors are needed depending on classes. So this can cause a big variation in where the venom is by the time you enter the last chamber.
It’s general short-sightedness. Same as in Horde sometimes, you get some players who do things which are detrimental to their team mates because of lack of awareness. We often say that a good engineer is one who understands the needs of other class, but I think this is easily expanded to good players generally - a good player is one who understands the needs and abilities of their team mates.