“Ammo for heavy weapons is increased by 55%”
Awesome!!! I love it! I always thought Sarah was a useless character, but with more powerful shocks and larger capacity trishots, I realized, no, she can be a great participant on higher level Horde runs… You know, runs where outside of JD and maybe Fahz/Kait, everyone sits on trishots… So having a character which gives that heavy weapon more ammo, that’s awesome…
Yes, you know where this story is going, right?
I played escape to level her up from level 1 to level 9, jumped into a horde game, and I saw 30+ rounds in the salvo, and… 140 rounds in the trishot…
Let me $%^%ing guess… it doesn’t apply to Trishots, right? Because the trishot is not a 'heavy weapon?"
ohh, wait… because it would be too useful…
salvos are fracking useless in this game, outside of Clayton’s stun … Sure, Sarah can shoot salvos all wave, but so what?? What is she going to kill with them, on Master? ONE guardian??
I am sooooooo sick and tired of this crap, of misleading cards, of this bloody obsession with not having anything which is actually USEFUL offensively…
I gave up on versus a while ago… I’m so close to giving up on Horde, because of this frustration… These stupid restrictions, loop holes, limitations, nerfs,
It’s like their mission is to make sure nothing is actually fun to play (ohhh, well, expect JD, and maybe Kait)…
Haha, Cole… Great character… This melee card, doesn’t apply to his tackle… WHY TF NOT??? It’s clearly a close up melee like action, he’s not shooting anything… It should absolutely apply… and then he would be super useful even at the highest levels…
But noooo… that would be too much fun and too useful/helpful… So a tackle is not a ‘melee’, just like a trishot is not a ‘heavy weapon’…
Barf…



