How do you grind to diamond? What is scored or how many games does it take? What is the basis for scoring to reah the upper echlon of the game? I have searched and came up with is get the MVP Medal, TIA
I found this for you. Itās a lot to read though. And good luck out there.
Simpleā¦be āconsistently effectiveā.
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Effective - get points on the board, get kills, get assists. Help control the map/weapons, be a good teammate and cover each other.
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Consistent - Perform well individually game after game. Not MVP one game then 4th on your team the game after.
Common mnisconceptions. Hereās what you DONāT need to do:
- win every match
- be scared of using any other weapon than the Gnasher
- learn crackpot movement
What the heck is the crackpot movement? I never, ever heard of that funny name of movement. And Iāve been playing Gears of War since 06.
I meant wallbouncing. Some people think that you need to be great at it to get diamond. You donāt.
I think the reference is wall bouncing. The best 2 tricks I heard. Aim to the center and the head. So far that is all I hope someone will explain it further.
Try messing with your controller settings and or layout scheme. BTW Iām not diamond and use an elite controller.
All about kills & winning rounds/matches
Get the kills & win most games, get the Diamond
Its simple, get a team with 5 guys, do not play alone cuz is hard to lvl up alone, just get lancer and take the control of the maps, like Mercy or Reclaimed, focus on powerful weapons: Dropshot, boomshot or sniper, in 2 days iām diamond1 with 84%, good luck. (bad english iknowsorry)
P.s: Donāt die to much 6kills - 3 Deaths its good you dont need the mvp in every match to lvl up your rank, just get positive KDAš
Thanks, still trying and will go for the power wepons.
It goes without saying that you need good movement, accuracy and general positioning for fights. You need to be a good player. But there are other important things to keep in mind on the grind to Diamond. Hereās my best attempt to recall the things Iāve learned.
Also keep in mind that you can only rank up on a win and down on a loss. The match win/loss itself and each round win/loss affect your rank (losing zero rounds is better than losing a few). And most importantly for this discussion, your individual performance affects your rank.
Play with a team
First and foremost, I recommend playing with a team. Itās not necessary, but itās extremely helpful. Teammates absolutely affect your individual performance as well.
Icy, who was formerly on Optic (the team that wins every single event), said it well:
Everything is a lot easier on Optic. Everyone who plays on Optic is gonna always play their best just because that team makes rounds easy for them. If [Xplosive] is shooting people in the forehead for me, all I have to do is hit one shot instead of two shots, and thatās the difference.
If somebodyās 60% hurt and I just have to hit one shot, it makes the the whole game 20x easier.
Source: https://clips.twitch.tv/OilyDignifiedElkPipeHype
The same logic goes for playing with your friends vs randoms. If you play with friends, you can shoot for each other and generally have help in fights that you otherwise wouldnāt with randoms. It makes staying alive easier and allows you to just easily kill enemies pushing hills hopelessly trying to get a break. Youāll perform much better individually if you have teammates with you.
Winning is also easier with teammates instead of quitters or randoms who play completely by themselves in a team game. Obviously you can only rank up on wins. Even if you donāt go down on losses, losing will make it take much longer to get to rank up because you just wasted all that time playing a lost game.
Do well on losses AND wins
Although you want to win preferably 9/10 games at least, you will inevitably lose. Obviously you need to play well on those losses to reduce the negative impact to your rank. However, what people donāt realize is that itās less about the game you actually lose and more about all the games leading up to your loss.
You also need to do well on your wins. By that, I mean you canāt just get ācarriedā on your wins. If you have scores like 4-5 or 7-6 in TDM during your wins prior to losing, then on your next loss, youāre going to lose a lot of percentage. Thatās because doing poorly on wins will lower your background MMR and itāll catch up with you on your next loss. Remember that your percentage will go up or remain the same on wins, and will go down or remain the same on losses. So if youāre not performing well on the wins, even though you wonāt go down immediately, the ranking system is going to punish you much harder on the next losses.
If you do well on wins and then lose badly for whatever reason, you likely wonāt even go down at all. I never do. Same goes for a lot of people in high ranks. Doing well on wins is how you efficiently grind to Diamond because it mitigates the losses and you can just keep trucking after that. Itās much quicker and less stressful that way.
Check this Tweet out for confirmation of what Iām saying. Itās from a dev who works on the Halo ranking system (Gears uses the same one).
Play to win and as a genuine teammate
Iāll talk about the stats that matter below, but a general rule of mine is to always play to win. Play as a teammate, not an individual.
If you see a teammate (even a random) in a fight thatās far outside shotgun range, instead of taking out your shotgun and trying to thirst the kill by sprinting over there, just shoot for him with a Lancer. Get assist points and let your teammate win the fight, which ultimately helps you win the game.
If youāre playing KOTH or Escalation, donāt try and get the hill cap when there are already two people capping the hill just for the points. I mean, obviously thatās fine if you have nothing better to do (youāre already in a great setup or whatever). But if you have something better to do, such as getting a power weapon, setting up in a better spot to Lancer enemies running to the hill, etc. then just do that. Donāt try and micromanage cap points and all that. Keep it simple and just play for the win.
If youāre playing Escalation, donāt try to cap your home hill on the initial if a teammate is already doing it. Go be useful elsewhere. For one, youāre leaving the rest of your team fighting for the neutral hill with less help. The enemy team will likely win the actual fight on the map because they have numbers. And second, the points you get for the cap donāt help your rank anyway. Thirsting that home hill cap for points is a very nooby mistake. Itās going to make you lose the round and the points are useless anyway.
Basically just donāt be thirsty. Donāt worry about getting every hill cap unless itās not hurting anything. Try to boost up your teammates so they win their fights too. Itāll work better in the long run. The most important thing is to keep your enemiesā scores down, which is a result of helping your teammates win their fights too. Winning easily is also a result of that.
Hog the secondary weapons
Pick up the Hammerburst, Retro, Marzka and Boltok whenever you get a chance. Especially the Retro if you are a console player. Those are going to boost your stats a lot.
The stats that matter
For ring modes, caps/breaks really donāt matter. Breaks > Caps if anything, but both are still unimportant. If you have to pick between killing an enemy or capping the hill before your teammates, take the kill instead. Kills > Breaks > Caps
Regardless of the mode, maximizing score/kills/downs and minimizing deaths is the most important thing. Donāt freak out if your kills are stolen because your score and downs are still going up, which is good enough. If you go 0-5 but have 25 downs, thatās basically the same as going 25-5. Itās all good.
In general, try and not die if you can avoid it. Iād say going 10-2 is better than 15-15 or 12-8. The degree to which itās better depends on the mode. The system gives more weight to the stats which historically result in wins for a team. So if most teams that win in TDM are from extremely positive KDs, then that is what will help you rank up best. If most teams that win in KOTH are from super high kills and potentially a lot of deaths too, then deaths are going to mean less in terms of ranking up. Obviously low deaths is going to correlate to dominating games, so reducing deaths will always help. But itās less important in KOTH than TDM, for example.
Itās very important to maximize assists and downs though. Even if youāre not going to get the kills, getting assist points or downs to boost that score is going to help you rank up. In TDM, 8-6 with 0 downs and only 1200 points is not really a good score. 6-5 with 8 downs and 2000 score is much preferred.
Caps boost your score too, but X points in caps is much less valuable than X points in assists. So capping home hill every round in Escalation is going to do nothing for you. Trust me, Iāve seen people go nowhere with their rank even by getting MVP every game due to having 25 caps and only like 6-10 kills. Thirsting home hill caps is a horrible idea.
You canāt cheese the system that way. It knows what stats line up with good players. Your stats should reflect the stats of a good player. There is nothing skillful about capping every hill you can. You can tell a bronze player to run around looking for hill caps in KOTH/Escalation and youāre still going to lose if they have 20-30 caps. Itās not useful because only 1 person needs to cap and killing enemies approaching the hill is the part that matters.
Of course someone needs to cap the hill, and that will obviously be you at some points in the game. Definitely cap the hill when itās the correct thing to do for winning (e.g. youāre the home hill player on Esc or youāre the one holding the hill down at that moment in KOTH/Esc). Just donāt prioritize it over winning strategies. Prioritize positional advantages and team support if someone else has the hill or if itās out of your way. This goes back to my āplay to winā points.
Ending the game with 25 caps is totally acceptable if you were the player getting dirty in the hill all the time. Ending the game with 2 caps is also totally acceptable if you were the player constantly crossing and killing enemies around the hill before they get to the hill. Both are going to rank you up because both are winning strategies.
Also random link if you want more or different advice (especially for how to get Diamond playing solo): https://www.reddit.com/r/GearsOfWar/comments/6q06yf/solo_escalation_from_unranked_to_diamond_in_44/
This was a Reddit thread I ready a long time ago, The links are almost all expired at this point, but what he writes is generally good advice. And he wrote it from the perspective of playing solo, so thatāll be more relevant to some people.
Follow @APIās advice. I havenāt pinned down how to play the best in other modes as they have different objectives(or lack there of) but what he says is spot on for Koth.
Iāve played for 2 seasons and never saw Diamond. This season Iām already D3 in Koth. This is through about 50/50 solo queue and team play. I play with many different groups of people. Sometimes I just play by myself.
Iāve never gone down % for the few losses Iāve had. Even when murdered. Last night, for example, my game crashed halfway through, came back in to my keybinds being messed up. I was bottom of the barrel and we lost on top of it to an under ranked team.
84% D3 and didnāt go down for it.
If you perform well consistently it doesnāt penalize you much for the few times you donāt.
Editing with update to add to how this works:
For an example, letās say I have a score of 4/6 on the performance scale ācreditā line. 6/6 and you start jumping high on your wins and 0/6 you start bombing down on your losses.
Tonight I won 3 games but was 2nd, 3rd, 4th place. I didnāt do as well as the game was expecting me to, even though we won - so I dropped down to about 3/6 on my personal performance.
Minimal rank change - up to 92% D3
Then I lost a game and also was not MVP, I was also not in first place on my own team. I was in second place. This knocked me down to 2/6.
No rank change.
I won another game but was not MVP and was only 2nd or 3rd on my team. My performance has consistently been below average to what it normally is. Iāve dropped to 1/6.
No rank change
I lose another game. Iām not MVP and Iām in second place on my team and well below the scores of the enemy team.
Itās time to pay the debt. I move from 92% to 36%.
I lose another but this time Iām MVP. I drop to 24%. Why? Because so what if I did real good this one round - I have no performance ācreditā left because Iāve consistently sucked tonight.
I win the next match, just shy of MVP as well. No movement.
1/6
Repeated win, MVP. 2/6
Rank moves up to 33%.
Repeated win. MVP.
3/6
Rank moves up to 37%.
My performance rating is probably like a 3/6 or so right now, which means Iām on the cusp. I have to keep performing at a high level or near it in order to either stay neutral or move up the ācreditā scale.
Tip the scale too much in one direction on the back-end over a period of games and you will feel it. Positively or negatively.
Thanks, still I play and contytoplay on. Whatkillsmeis I donāt advance. Does accepting Bronze stop you from rising) is that the end.?