Sadly we’ve been complaining about this since Gears 5 released. Without stim you go down instantly. Enemies take a ■■■■ load of bullets if your not using the right perks or weapons. It is impossible to go outside your base unless you have cloak. If a boss gets past your fences it’s game over.
Unfortunately your composition plays a big part of it. It mostly follows as such
Engineer. Either will work honestly. I’ve done it but right now most want Baird for the bleeding fences. Once that’s patched, Del because of fort health and higher discount. Kat is for die hards who want a better distraction ult.
Jack. As you said you go down in the blink of an eye. That’s why Jack is vital and he is the money maker with the forge. This lets you build all those fences and sentries to stop things from getting in. Smelting bonus is a must. Explosive hijack is nice to bring too. So long as you have smelting bonus lvled up most people wont complain if their Jack is low lvl because everyone wants Jack but no one wants to play him. So long as you revive people and smelt guns they’re happy. Seriously, if the lobby says 18 only, reup 25. You can go in with a lvl 5 Jack who reupped once. If your smelting is lvled up they won’t boot you.
JD. The boss killer. Give him a weapons locker full of GLs and boomshots. With enough bleed dmg he is suppose to kill any boss before it gets inside. Launcher capacity and razorhail are a must.
Kait. Same deal as JD almost. She gets gnasher and overkills. Best for clearing away everything else. JD is better at bosses because his explosions hit everywhere. Kait kinda sucks against matriarch unless all enemies are dead and she can circle around it to hit it’s weak spot. Laceration and blood resonance required.
The 5th slot is basically the free soldier. It can be anyone provided the other 4 are taken care of. This slot usually sits back and provided support via tri shot. Most have a preferred 5th class but if the first 4 are met you stand a good chance at clearing masters.
This is the reason masters is broken. You literally need to bring this setup or something very similar to it. Without it you dont stand much of a chance. 4 of your party members are chosen for you and that leaves 1 slot free to play as whoever they want. That’s only provided the other 4 are lvled up and know how to play their role.
Even if the party comp is ideal its going to be the same thing. Forge first, then locker for JD/Kait. Then an assload of barriers backed up by sentries and shocks. JD is spamming GLs, Kaits spamming overkill, Jack is rezzing, smelting when 5 enemies are left, engineer is repairing/refilling, 5th person is using heavy weapons. No one is going outside the base except Kait with her ult. It can get boring after awhile.
I’ve done masters without a Jack and since everyone else was doing their jobs we pulled through. We had to play even more defensively though. If you got down you need to crawl back to us to get revived. Better hope there isn’t a pouncer. I’ve even done Masters with JD or a Kait, not both. If we only had a Kait we were praying the boss wasn’t a matriarch. I’ve never done masters without an engineer since they are the only ones who can upgrade.
As mentioned by
Unless you want to go for masters for a higher chance of rare cards it’s best to turn off double health and dmg. The only issue you will have is if regen is on and the boss is a matriarch. Bleed really helps when killing her because you have to work as a team. If someone doesnt have a locker of GLs with bleed you need to surround her and constantly hit her backside so she doesn’t heal.