Meat shields are whack anyway. Im more concerned with them fixing the simple shotgun dynamics they’ve screwed up so badly
Gears 5 is the Comic Sans of the franchise.
If they want to be innovative they should add the ability for the player to fight off the perpetrator when being held as a meat shield.
The one thing I am glad they nerfed with meatshield is the melee range. And if we are being honest a meat shield shouldn’t ever have saved you from a grenade. If two players are standing in a line and take a grenade in front it isn’t like the guy in the back survives…so a meatshield which is an already mutilated body shouldn’t be able to save you either.
Yes, or if you otherwise die while holding the meat shield, the victim should be revived. There should be some risk/reward.
I’m a designer by trade. That was my first complaint when I played the gears4 beta. I thought it was a placeholder up until the final version was released.
Meatshield was never op in 4 with the weak ■■■ snub pistol. The meatshield is gimmicky but it also used to be useful still and is a cool mechanic imo. What is confusing for me is that in 4 the meatshield protects you from nades so why not in 5? If they’re gunna make it completely useless to where you can get shot and meleed thru it, they might as well just take it out
So, you want it to work like when a sire grabs someone?
The victim is already a dead body when they become the meat shield with the exception of the leader in Capture the Leader which hasn’t been in a Gears game since 3 and needs to be. More fun than Guardian ever was.
In that mode a meatshield was necessary to buy some time as you fight off 2-4 attackers when you’re the leader, your entire team just got blasted, and you are waiting for them to respawn. It also worked just fine; It sponged up bullets until it didn’t and then you went down. You didn’t explode into chunks when the corpse you were holding outlived its usefulness.
They should give you the option to break free when the sire grabs you instead of just watching yourself get carried away to your death .
But you’re down and not dead yet when they grab you as a meat shield. If someone fires some rounds at you from the front then by all means you die, but if someone shoots at the perpetrator from the back you get to be revived.
I want to say you’re exaggerating per usual but after they openly admitted to making the melee the way it is on purpose I don’t think this comment is too far off 
I think if someone meatshields us, be it another player or a sire, let us be able to switch to our grenade (if we have any) and detonate it, Frag we both die, flash/stun we get free but are both stunned.
Ok. Well, pick up a meat shield and let him go. See if he runs away afterward. In terms of gameplay that’s always been a kill.
Yeah, I’ve noticed it’s very weak now too. When I learned last week people could just melee threw it that blew my mind… like why…
As far as people saying meatshields were broken, Idk about that. The way I see it is you can think of it as a reward for winning a fight and potentially leveling a 2v1 situation (or more I guess but against 3 it’s not that great) to your advantage. If you think of it has a slightly weaker version of cover where the opponent is limited to the snub it’s really not that bad. Most nades do go through shield, even frags will if you place them behind them.
Now the active frames on the melee attack might be a little much but t he melee itself is pretty weak with the snub. Meatshielding was mostly fine, IMO.
I know he dies, I’ve been playing GOW since the beginning. I’m talking about possible changes. If you let the meat shield go he should be able to be in the revive me state once again if he hasn’t taken any damage.
That’s an idea.
Gears5 changed enough core functions, but I’m sure TC can release a “meatshield fix” DLC to let you fight back and revive yourself for only 15,000 - 25,000 Iron.
Oh, I have no doubt they’ll do that.
The font is fine. The font SIZE on the other hand is horrendous.