How do the promo classes fare against their counterparts?

Still doesn’t really change that I find it is inferior in practically every aspect to the other melee classes, strictly speaking from a perspective of skill cards.

And no, I don’t count abusing the Incendiary glitch to immediately obliterate enemies as how the class should function.

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Regarding skill cards yes, Kat is handicapped. But I’d take Kat’s hologram over Del’s ridiculous balls and Baird’s stupid robot every day of the week, infinitely more useful.

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Yeah people don’t know how to use the Op classes let alone good ones that take a bit more skill and knowledge.

Truth hath been spoken

That would be true if enemies didn’t ignore the hologram. And if Kat had more cards that didn’t suck.

At least the DR-1 can draw fire in a pinch. What the hell is the point in the trackers though!?

I did address the cards in my post. Regarding the hologram not working I admit this has occured for me, but while the hologram works well 9/10 times, it’s more like Baird’s robot 9/10 times ends up just pivoting helplessly on the spot, which makes me find more use for the hologram.

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This mostly sums up the architect. I’ve done Master runs with Kat when the game came out. I wouldn’t call it handicapped. It is totally viable but Del flat out has everything she gets besides the hologram. Del’s class has a higher discount, fort health, repairing gives stim. Baird’s class brings more dmg with deebee weapons, faster lockers, precision repairs. The only thing Kat has is her ult and her stim card requires you to do virtually nothing besides don’t get hit for X amount of seconds. The ult is perhaps the best ult out of the 3 engi classes. Del’s balls are a nuisance at best. Baird’s bot is good with bleed but half the time it doesn’t shoot when I want it too. That hologram is really useful and the extend perk works on ALL weapons. Not just the pistol like it says on the description. You can toss that thing out and so long as your shooting with a tri shot or something fast, you can keep it out almost indefinitely.

I will say I still use the architect to this day to have fun. I was really hoping TC would overhaul these classes when they separated characters. As for randoms your better off lvling up mechanic or robotics expert.

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I have Bloody DR1 at level 6 and that thing shreddddds…once it actually aquires a target.

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Yeah I dont understand how that thing prioritizes what it shoots. It feels like when you call it, the first thing it does is walks towards you. Then it starts to actually go after things. If your too far away it likes to head back to you.

All they need to do is tweak the passives, add existing cards to them that complement their classes and maybe overhaul their Ults so they’re actually viable and presto, the Promo classes are “fixed”. Slugger and Striker have potential to be good alternatives to Blademaster and Demolitions imo.

Uhh, to wipe the entire wave on their own? That is why everyone wants a Mechanic on speedruns. The balls kill everything.

Yes, but hologram aside, she lacks the superior engineer perks that Del and Baird have. There’s no real reason to choose Kat over them aside from changing things up.

I just ran an Inconceivable with Kat last night and we were doing so well we were bored through the 40s. So it’s not like she’s bad, but. She’s not as good, and that’s just kind of how it is. I’m surprised TC hasn’t attempted to add more to her kit so she’s not just straight up outclassed.

Incendiary glitch?

Holding the Breaker Mace after throwing an Incendiary, effectively instantly obliterating anything including bosses.

Paduk and Clayton could do it too but they weren’t as strong as Grace and Clayton’s was weak.

Does… It still work?

It doesn’t, at least not on Nomad.

Spot an enemy, it will target that. But if another enemy begins to attack it, it’ll switch priorities.

Dear Sir
Have you heard of our lord and savior REGENERATIVE FIELD , also previously known as Halo?

Kat is love. Kat is life.