I was replying to another thread and thinking about it, it occurred to me:
The lack of capacity cards and the whole lack of ammo in horde is that mode’s 6 shot versus gnasher!
TC really seems to think that a 6 shot gnasher makes the game more “skillful” and more …“deep”
They really must have taken that attitude with them to Horde!
I recently started to play as Keegan, just to level him up. So here is the question: having a quad locker behind you, filled with boomshots, and shooting 3, changing, shooting 3, changing, shooting 3, changing, shooting 3, changing, etc, etc - is that REALLY that much more skillful than shooting 6, changing, shooting 6, changing, shooting 6, changing, etc?
I say No, not really. But it definitely much LESS FUN! And much more restrictive, re movement around the map, because you basically have enough ammo to kill ONE big enemy, on non trivial diff levels…
It’s annoying AF… This ammo restriction (which, BTW, is NOT expanded using his “ammo capacity” perk, 10% extra ammo gives me 330 claw ammo, but not 11 bolts in the torque bow) basically turns everyone into a stationary turret, just shooting projectiles from a close proximity to the lockers…
IMO it’s stupid, boring, and not fun!
These artificial restrictions, these stupid “skill gaps” which no one actually cares to bridge (ohh, yes, lets load up a game of Master Horde so I can get ever better at switching weapons from a locker between embar shots coming my way) do NOT MAKE THE GAME BETTER. OR FUN.
P.s. I am just waiting for a TC fan boy to jump in, pointing out that JD has explosive capacity cards, therefore my whole point/post is completely wrong, and G5 is a great game, much better than its predecessor. And it has more comfortable seats…