Pretty much what it says in the title, put your own impressions of the mode in here.
Played one match so far. Format of 10 waves seems to work for the mode, certainly doesn’t pull any punches right off the bat, though it also depends on spawns.
Taps give the same amount of power as during a 50 wave run from what I can tell which is a bit meh, but not a particular game killer by any means.
Spawns are the biggest thing I would criticize and also say good things about at the same time. For all I can tell they appear to be random so far, throwing either anything from 3-5 bosses/minibosses with Drone Elites or an entire wave full of Shock Trackers and Leeches at you. Or an entire wave of Ice Scions with Palace Guards, at least a dozen Wardens(in total) with Cyclops, wave full of Buzzkills with flame Poppers, you name it. If you don’t have a Demo and/or don’t get Overload as the map, the boss/Scion/Warden(the non miniboss variant) spawn waves will probably be a bit more difficult.
But the spawn patterns are also one of the downsides because no one from TC thought to mention prior to the event going live that it is limited to two enemy types per wave. Big meh on that one.
I’ll hand off the stage to others now.