Horde is just…Passable on anything above Experienced. Heres my personal reasons why…;
- Mutators are Uninspring/Unfair - Who the heck on the team thought it was a good idea to throw in an extra Health/Dmg received modifier?? Horde already “Naturally” gets them at the highers waves. My goodness, this makes killing enemies such a chore. Almost like every damn enemy past wave 20 is a mini-Scion or something . All of the “good” mutators happen to be in “Escape”. Shame
Also, mutator placement is so out-of-place. Why is the “Ironman” modifier at the 2nd difficulty??? Wow. Definitely needs some revision/re-do
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Lack of Characters - You release 2 COG characters in October and only one of them is playable on Horde? slow clap Like even Einstein couldnt have thought of that. The DB has blue tint for Gears sake. Its not hard to tell him apart in combat.
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Hidden Recoil Mechanics - Why is there a ridiculous recoil increase at higher difficulties?? Wow. I really hope its not a “purpose” decision. At first I thought it was me and my controller. But after a few waves, I realized the Retro Lancers recoil was even worse than that on Gears 3. Such a cheap way to make the higher difficulties “harder”
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Skill cards - Icy precision card on Fahz is a joke. Skill cards being tied to certain weapons is an even bigger one. Dont fix what isnt broken? Tip of the iceberg is the fact youre FORCED to play at higher difficulties if you want the good Rare/Epic/Legendary cards. sigh
TC needs to address these things properly. Its almost like they completely forgot Horde is a game mode in this game