I hosted a game and was able to pick the modifiers and play the character that I wanted. Had an awesome team and beat 1-50.
It sucked.
Even with every variable set to one’s liking, this game mode is a huge disappointment.
Complaints about the embarrassing lack of content aside (characters, maps, skill cards), this version isn’t remotely as enjoyable as previous iterations.
More than half the perks are inconsequential.
Damage and health scaling of enemies is a mess.
Combat is frustrating, with characters getting dropped far too easily and enemies soaking damage.
Skill cards are underwhelming, with bonuses often being very limited. Or they’re just broken. Or, like Kait and Fahz’s gold cards, they make no sense and are useless.
Viability of each hero is severely imbalanced, and viable characters are often relegated to one build.
Bastion shields being 100% impenetrable (instead of providing massive damage resistance or soaking huge damage before collapse) was a mistake.
Match rewards are a joke and matches themselves are often tedious and thankless.
Leveling a character is unrewarding and dull.
Characters not being able to upgrade their select fortifications at least to level 2 is a misstep.
Hammerburst is useless. To an extent the lancer is as well. Neither the hammerburst or Retro receive any love from skill cards.
Changes to grenade/ammo system leave grenades incredibly underused and limit playstyles.
Can anybody think of anything else, that doesn’t include the obvious need for more maps/characters?