As the title says here are my thoughts on what are horde 3.0 biggest mistakes.(opinion)
class restrictions- Unable to change classes during the session was bad. Especially in public where your game could be ended because either the engineer or scout left.
lack of class passive abilities- Without these abilities the classes were not really that different. An example would be like the engineer without the repair boost would not be different from a soldier with a repair gun.
50 wave horde- While it was fun in earlier games I believe that 50 waves has outlived its usefulness. They should get rid of 50 waves as a public option and replace it with a new variant with 25 waves being the new standard. As a private option I wouldn’t it. 50 waves is too long and is a serious commitment.
These are my thoughts, what are people thoughts on what were horde 3.0 biggest mistake. Feel free to leave a comment and thanks for reading.
I think it would have helped if TAC-COM also revealed what cards your team mates had equipped, just to help players in Public given players don’t communicate that much in Public. Maybe not have it reveal the level of the card, but just what cards they have.
I like the 50 wave set-up, but agree that players should have a choice between either 25 or 50 waves.
I don’t think splitting the horde community with 25 or 50 wave matches is a good idea. I do enjoy a long 50 wave match, but I can understand some people can’t game that long. Which is why they added the COG bot AI to fill in.