Not every Engineer is a glory hogging sack of sheet, there are some of us that actually play for the team. I build defences for just that, defence. I hate build MG Sentries, because they cost too much to repair and reload, i prefer Shocks Sentries. Anyone noticed the lack of a Turret, i have, i very much prefer to chuck out Two of them per game. My main focus is Barriers, then Sentries. I hate the whole set up The Coalition created for the Engineer, it lacks creativity now. Horde seems to be based around Jack now, building the Forge is key now for Energy.
And, Perks are the problem, along with the bloody Forge. Wasting Energy on Perks is a huge problem. The Engineer is the “Builder”, it is the Engineers job to Repair and Build, therefore he/she need dominance over the Fabricator, which includes postitioning it.
And for the Record, Scouts are lightly armed and Armoured Soldiers whose job is to Scout ahead for the rest of the Army, in Gears 4 Horde, they were Tanks. In Gears 4 Horde they were designed poorly, because how they should have been designed is, as either Tanks or Collectors, there were not enough Cards to have a Hybrid (my personal opinion there). In Gears 5, they should have been the same as in 4, but as i have described, Tank or Collector, or in this case, just a Collector.
We all have a problem with the term Tank, but as with most games with a set up like this, they all should follow the same rule as in World of Warcraft, Tank, Healer and DPS, in Gears, Tank is/was Scout, Healer is the Engineer and DPS, well, that is what is left. However, with the changes for 4 to 5, designated roles have changed, but the gameplay stays the same… Tank, Healer and DPS.