I’d rather spend a full length campaign with hana by my side than kait for an hour
I liked Hivebusters but Gears 5 is far much better in combat design. In Hivebusters combat scenarios are much more simplistic and while it is very fun in the fights when they put a major enemy as kind of a little boss, it is just because Gears 4/5 core is just fun and if you are playing in Insanity or above you really have to know what you are doing.
Nevertheless there aren’t more complex, harder fights like in Gears 5 when you are in the hangar stuck in the moving elevator and you have to clean the swarm and prevent the scion with the mine launcher too totally wipe you out of the world, or in that secondary mission where hunters with bows are constantly going invisible and switching positions while juvies keep coming for you. Also Jack’s powers gave Gears 5 a very welcome extension to “playability”? IDK the word in english LOL. Invisibility was too OP and wasn’t really fun to use, but invulnerability allows you to show yourself and spray heavy fire like crazy while you still need to be careful and sometimes keep it unused to save you from incoming explosives or too close juvies.
God, Gears 5 game design is so good. They can remove the skiff, I really don’t mind, it didn’t bothered me, but people seemed to mostly dislike it… But Jack’s abilities are really a game changer.
imagine saying DLC is better than Gears 5 campaign,smh. Gears 5 is one of the best campaigns in Gears franchise, great graphics on Xbox consoles and PC to date,open world areas to explore, many variations of upgrades and use of Jack in campaign, great cinematic cut scenes, most dramatic in Gears series, great musical theme and soundtrack
Imagine saying that people can’t have their own opinions about content everyone experiences differently.
comparing DLC to campaign…hmm…okay
You just reminded me of a skin I can’t even use anymore 
I guess technically I can, but I literally only used it when I played Gridiron, which I can’t anymore… why would I play custom with a bunch of bots, sounds sooooo fun 


I like the implications that I said Gears 5 is terrible and Hivebusters is great.
When the truth is that I like both but I much prefer Hivebusters in many ways.
Because Gears 5 is terrible and Hivebusters is great. 
I don’t think Gears 5 is terrible at all mate. What makes it feel that way is the amount of bugs and glitches.
You take that all away and it would be the best game in the franchise so far.
To be honest to me it still is. I know that’s not a very popular opinion but in the love and hate relationship I have with this game…love wins.
Sometimes it can happen. Bioshock 2’s “Minevera’s Den” is considered by many to be a better campaign then the base campaign even if its more then half the size. Its rare but it happens.
I feel like Gabe could have been more developed and Gearsy with a traditional Gears title. With only the cutscenes for banter and development between individual characters, you don’t get that kind of insight.
True of us all, perhaps. Well…Gears 5 Kait, imo. Gears 4 Kait was the bee’s knees.
I believe the same. Kait us basically rey from Disney star wars to me. I was actually excited to play kait in 5 but tc has to pull a rain Johnson and subvert our expectations.
That said, I love the hivebusters dlc and made me play the trio in horde and escape now that they are fleshed out. I’d rather 6 be scorpio squad plus Marcus for the campaign.
I also want Scorpio Squad and Marcus as a main characters for Gears 6 campaign. 
They are way more likable than the current cast. Jd has some development until they torpedoed it, del is a cardboard cut out and kait is kait.
I think TC realized that if they give their characters personality, people will attach to them.
Before the dlc, I had no reason to play scorpio squad because I didnt know who they were 
I love you , Wisdom. I really do.
You clearly know your stuff and you really do love Gears as much as real life , as I do.
Let’s go toghether in Vancouver to TC and let’s show these lil whimps how a WAR game it’s done.
I bring the WWII books and the original spaghetti.
I can’t put a bottle of Lambrusco on the plane , otherwise , I would have.
What are you bringing along?



I enjoyed 5 more than HB.
Comparing the two isn’t fair to either of them.
I could pick HB apart for being far, far too linear. Almost like a handholding experience. Where you just go in a straight line the entire campaign.
The older games suffer from this to a degree, but they have full blown acts that are broken up between hours above and below ground. Expansive and war torn cities that make every corner an eerie feeling, where you feel like you could be flanked every and any second.
HB just can’t shake that linear feel to it, one new enemy type, a neutered jack system.
The biggest strengths of the campaign are it’s characters, characters that people are like due to either reading the comics or playing escape with the trio.
HB didn’t have to do much to be a solid and great experience but I judge a story on what we learn and we didn’t learn anything besides what the waakatu looks and acts like, more depth added to the trio, Hoffman, and a dip into Hanna’s personality.
What we learned in 5, coupled with how open ended the exploration is, new enemy types, the fluidity of the gunplay and action sets, the story being a direct continuation of 4 left me being more engaged than HB had me.
And like I said earlier, that’s just a fault of that you can’t compare the two like you can with other campaigns in the series.
One’s a full blown campaign, and the other is a DLC that doesn’t have the burden of being a direct sequel in a franchise that spans 5 mainline games and two spin-offs
For me, personally, i liked it. The locations were great, the ruins left me wondering if they were tied to the locust ruins in some ancient way, i liked the exploration of non-swarm related stuff like the golangi and their god, and really, it was just nice getting something a bit different.
Of the few issues i DID have, most were due to the short length of the DLC: rushed/forced dialoging, reuse of the slides or maps, interesting characters that go no where, etc. This could have easily been expanded upon to make a longer, more filled out story, so why they just left it as a short campaign is beyond me. At least, with the sliding or the three person barrier falls, Mac starts commenting on them and their frequency. “What? AGAIN?!?”
One annoyance IS the fact that every one is related to someone, just about. It’s unnecessary. I like the occasional tie-in, but really, this is a bit gimmicky. Like Disney pushing New Star Wars characters. Gotta have “new” characters, because the old ones are money in someone else’s pocket, Did anybody else get that sense?
All in all, though, this was a great addition and well worth the time and money. It was a bit obvious, story wise, but again, i’m sure that’s just due to the length. I would love to see more DLC featuring other groups, as well. A tactics crew DLC, a DLC with the gears 2 delta Squad, hell, they could even have a halloween horde story with zombie cog skins as the enemies, but as long as it’s done THIS well or better, i would gladly check it out.
No, because only two of the 6 characters in this are related to someone important, Hana is interesting enough and gives us some characterization of an Older Cole Train and Lahni’s connection to Tai and the Galangi people is important to the story as a whole.
So it’s not even that forced.
How can people compare the main campaign and DLC? It’s like comparing apples and oranges. Both are fruits but what everyone likes is up to each individual.
Did people compare G3 and Ramm’s Shadow? Just curious.